Gaze upon	↑	this here tab mysteriously called Format and activate line breaks. Ideal editor width ranges to ➔

 1.  Content
 2.  Install
 3.  Uninstall
 4.  Insinuated Questions
 5.  Credits
 6.  Version History


┌───────────────────────────────────────────────┐
│	1. CONTENT				│
└───────────────────────────────────────────────┘

Implements a sandbox environment to test combat related game mechanics.

To use it,
  (1) make a hard save,
  (2) open the console with ^ or ~,
  (3) type: "StartScript kr_dt",
  (4) use the testing environment,
  (5) reload the hard save.


┌───────────────────────────────────────────────┐
│	2. INSTALL				│
└───────────────────────────────────────────────┘

Manually:
	1. Unpack downloaded .zip into Morrowind's install directory. (Merge the Data Files folder from the mod into
	   Morrowind's.)
	2. Activate "kr_dt.esp" in the Morrowind Launcher.

Mod Manager: Use the built-in install routine.


┌───────────────────────────────────────────────┐
│	3. UNINSTALL				│
└───────────────────────────────────────────────┘

Manually: First disable "kr_dt.esp" in the launcher. Now delete the mod's files:
	\Morrowind\kr_dt_readme_EN.txt
	\Morrowind\Data Files\kr_dt.esp

Mod Manager: Use the built-in uninstall routine.


┌───────────────────────────────────────────────┐
│	4. INSINUATED  QUESTIONS		│
└───────────────────────────────────────────────┘

Rogatio	(A)	Is kr_dt compatible with my game version?
Repulsa	(A)	GOTY required.

Rogatio	(B)	Is kr_dt compatible with a new/old savegame?
Repulsa	(B)	Yes.

Rogatio	(C)	Is OpenMW compatible with kr_dt?
Repulsa	(C)	To an unknown degree. OpenMW's reimplementation of Morrowind's scripting language and mechanics is not an
		exact replica. Not all scripts may work as intended. The DPS charts provided by this mod will be off at 
		least in case of spellcasting foes because the mage AI is noticeably different in OpenMW.
		Beta testing has shown that the damage testing scripts should work.

Rogatio	(D)	May I reupload this mod, parts of it or altered parts of it?
Repulsa (D)	Yes. Please give credit where credit is due and link to the original upload on elderscrollsportal.de.

Rogatio	(E)	Mod compatibility issues?
Repulsa	(E)	Maybe with mods that alter game mechanics. Other than that, kr_dt is self-contained and doesn't touch
		any other content.


┌───────────────────────────────────────────────┐
│	5. CREDITS				│
└───────────────────────────────────────────────┘

Krschkr			Mod		(Engine: Unmodified)
House_of_Rahl		Beta test 	(Engine: OpenMW)


┌───────────────────────────────────────────────┐
│	6. VERSION  HISTORY			│
└───────────────────────────────────────────────┘

1.1	► Functionality
	 • Changed kr_dt_TestBaseHealth in kr_dt_sc_SetStats to a float. Added option to set health to exceed one billion.
	 • Supplied pre-made custom weapons.
	► Text adjustments
	 • Clarification: Difficulty slider's effect.
	 • Clarification: Weakness/resistanc stacking.
	 • NEW:		kr_dt_bk_stats_23: Best-in-slot per skill, handedness, physical vs. magical.
	 • UPDATE:	kr_dt_bk_stats_19: Added ebony scimitar. Phased out DPS below 200. Moved H2H to kr_dt_bk_stats_23.
1.0.1	Added stats regarding summoned creatures.
	Text fixes.
1.0 	Release