Vorstellung Sacrosanct - Vampires of Skyrim

Dieses Thema im Forum "[Skyrim] Modveröffentlichungen" wurde erstellt von Kleiner Prinz, 22. November 2016.

  1. Kleiner Prinz

    Kleiner Prinz Ratsmitglied

    ALLE, die gern als Vampir unterwegs sind, werden von dieser neuen Mod begeistert sein.
    Die Mod stellt nicht nur neue Fähigkeiten zur Verfügung, sondern differenziert diese Fähigkeiten nun bis ins kleinste Detail.

    Hier die Einzelheiten: (siehe SPOILER)

    Sacrosanct - Vampires of Skyrim

    A bleeding edge vampire overhaul.
    Skyrim Special Edition version available here.

    Sacrosanct overhauls vampires and vampire lords. New abilities, powers, perks, hemomancy, and many gameplay tweaks for the discerning undead monster.

    Features

    Improved vampire abilities and powers.
    Improved vampire lord abilities, spells, powers and perks.
    Vampiric blood magic: Hemomancy.
    Much more engaging Vampire and Vampire Lord gameplay.
    Lightweight scripts, no save bloat.


    Life as a Vampire

    Each day without feeding increases your hunger, improving your abilities and granting new powers but increasing your weaknesses, and feeding returns you to stage 1. However, be aware that the longer you go without feeding, the more your primal side takes over. At stage 4, your vampirism will be so obvious that onlookers will immediately attack you!

    You can feed on sleeping victims, as well as victims affected by Vampire's Seduction. You also have the option to Drain sleeping victims, killing them instantly.

    Version 2.00 (The Beast update): Ability and power distribution overhauled, there are now significant drawbacks to hunger.

    Abilities

    Dominate - Illusion spells are 25% more powerful and last 25% longer on creatures and people.
    Moonlit Waters - Vampires can breathe underwater and walk (but not run) on water.
    Resist Toxins - +100% resistance to poison and disease.
    Still Heart - Vampires are 25% harder to detect by creatures and people.

    Hunger dependent abilities

    Resist Frost - +50-20% resistance to frost.
    (Stage 1 to 2) Kiss of Death - Gain 1 Health/Magicka/Stamina each time you Drain a victim.
    (Stage 1) Presence - Intimidation is more effective and prices are better.


    Weakness to Fire - -20-50% resistance to fire.
    Weakness to Sunlight - Outdoors during the day, Health/Magicka/Stamina does not regenerate and is reduced by 25-100 points.
    (Stage 3 to 4) The Beast - Unable to Feed without Draining.
    (Stage 4) Mockery of Life - Cannot receive healing spells, effects or healing alchemy.

    (The Health/Magicka/Stamina modifiers from Kiss of Death are permanent.)

    Racial abilities

    Altmer: Wine and Revelry - Feeding temporarily increases maximum Magicka.
    Argonian: Jeweled Scales - Swimming temporarily removes Weakness to Sunlight.
    Bosmer: Bitter Sap - Ingredients are much stronger but are inverted (beneficial <-> detrimental).
    Breton: Dolmen Haunt - Magicka and Stamina increased when near a standing stone.
    Dunmer: Tainted Bloodline - Feeding steals the victim's racial vampire ability.
    Imperial: Cult of Shadows - Shrine blessings grant Magicka and Stamina but are inverted.
    Khajiit: Misfortune - Nearby enemies randomly trip over their own feet.
    Nord: From Ancient Soil - Once per battle, activate a corpse to reanimate it.
    Orc: Lavish Brutality - Feeding temporarily increases maximum Stamina.
    Redguard: Ruler of Locusts - Once per battle, activate an enemy to send poisonous insects.

    Spells and powers

    Vampire's Sight - (At will) Grants a long lasting night eye.

    Vampire's Will - (1/day) Target has a very difficult time detecting the vampire for 120-15 seconds.
    (Stage 1 to 3) Mytherceria - (1/day) Temporarily prevents the time of day from advancing.
    (Stage 1 to 2) Obfuscate - (1/day) Chameleon invisibility that is not broken by attacking.
    (Stage 1) Vampire's Command - (At will) Gain conversation options (Flee, Stay, Follow, Die) that must be obeyed.

    Vampiric Drain - Absorb 5-20 Health per second from targets.
    (Stage 2 to 4) Vampire's Seduction - (1/day) Calms low level people, allowing you to feed.
    (Stage 3 to 4) Nightwalk - (At will) Send forth a controllable mist or teleport to its location.
    (Stage 4) Flaywind - (1/day) Bats attack the target's head, inflicting damage and fear.

    All spells and powers belong to relevant spell schools and are affected by many perks. More powers can be unlocked through Vampire Lord perks.

    Hemomancy

    Draining a sleeping victim may teach you secrets of the blood in the form of Hemomancy spells. The first spell requires 1 draining, increasing by 1 for each consecutive secret. Hemomancy spells are Destruction and deal magic damage to living targets.

    Blood Seed: Target grows thorns, taking damage over time.
    Blood Brand: Target takes damage over time, then explodes in an area.
    Blood Ankh: Levitates a corpse, then detonates it, dealing area damage.
    Profaned Sun: Blood star that chases the target, burning those around it.

    Potions

    You may create the following potions at a cooking pot.

    Potion of Embracing - Vampire Dust + Flawless Ruby - Grants Vampirism. Heals vampires 100 points.
    Potion of Hemomancy - Vampire Dust + Briar Heart + Fire Salts (x2) + Moon Sugar (x2) - Advances Hemomancy progression. Heals vampires 100 points. (Requires at least 1 Hemomancy spell.)
    Potion of Blood - Human Flesh - Counts as feeding. Heals vampires 100 points. (Requires Court's Chef perk.)
    Potion of Blood (x2) - Human Heart - Counts as feeding. Heals vampires 100 points. (Requires Court's Chef perk.)


    Life as a Vampire Lord

    Vampire Lord gameplay has been significantly upgraded. They do not regenerate Magicka in magic form or Stamina in melee form, encouraging them to switch often. New perks offer more scaling and options. Also, Vampire Lords can now loot bodies, use objects and gain Destruction experience. However, everyone who is not a Volkihar vampire will attack you as an enemy.

    Fall Immunity - Vampire Lords are immune to fall damage.
    Stagger Attack - Attacks in melee form stagger most targets.
    Weakness to Sunlight - Outdoors during the day, Health/Magicka/Stamina does not regenerate and is reduced by 100 points.

    Raze - Wave of blood that steals 15-25 Health and deals 50-150 additional magic damage, based on level.
    Lord's Servant - Reanimate a level 25-50 corpse for 60 seconds, based on level.
    Bats - Dash in your direction of movement. Two charges.

    Perks

    The Vampire Lord perk tree is expanded from 11 to 31 perks, but many new means of gaining Vampire Lord perk points exist. Many perks affect your mortal form as well, allowing you to scale even when not in Vampire Lord form. Perks are easier to attain: each perk point you gain only increases the required number of kills to the next perk point by 1 instead of 2. (This is not retroactive.)

    See the screenshots section of this mod page for a schematic of the Vampire Lord perk tree.

    Power is Power - All attributes (Health, Magicka, Stamina) are increased by 50 points as Vampire Lord. Choose an attribute to further increase by 100 points.
    Wings of the Strix - In magic mode, sprinting allows you to glide, greatly reducing fall speed.
    Astral Poison - Attacks in melee form deliver an unnatural toxin, dealing 25 points of poison damage and absorbing 50 points of Magicka over 5 seconds.
    Night Cloak - In combat, you are surrounded by a cloud of bats that feed on living enemies within melee range, absorbing 5 points of Health per second from each.
    Dragon at Midnight - You gain 4 perk points to spend in your other perk trees, but cannot be cured of vampirism, and when you are blood starved (after not feeding for 3 days), contact with sunlight will instantly destroy you.

    Echolocation - Night Power: Sends out a quick pulse that detects any creature. (Magicka cost: 15)
    Mist Form - Night Power: Morph into a dark mist for 15 seconds, becoming undetectable and invulnerable but unable to fight while regenerating 25 points of Health, Magicka and Stamina per second. (Magicka cost: 50, cooldown: 30 seconds)
    The Reaping - Night Power: Unleash your inner Beast, slowing time while gaining 40% movement speed and 60% attack speed and launching enemies with your power attacks. Lasts for 10 seconds. (Magicka cost: 75, cooldown: 40 seconds)
    Tremble - Night Power: Emit a shockwave that throws all within 25 feet into the air and stuns them. (Magicka cost: 75, cooldown: 30 seconds, 2 charges)

    Court's Chef - Able to create Blood Potions at a cooking pot. Using Human Flesh yields 1 Blood Potion and using a Human Heart yields 2 Blood Potions. Additionally, consuming a Blood Potion advances Vampire Lord perks.
    White Wolf - Your Vampire's Seduction power now works on targets 15 levels higher and you may Drain people under its effect regardless of how hungry you are. Additionally, Draining a sleeping or seduced victim advances Vampire Lord perks.
    Psychic Vampire - Feeding on victims depletes their Magicka and Stamina and increases the effectiveness of Dominate and Still Heart against them to 200% for 30 seconds.
    Embrace the Beast - You are stronger when blood-starved: your Flaywind power lasts twice as long and your Vampiric Drain spell deals 50% more damage and has 15% chance per second to cast a Flaywind on humanoid targets that deals 5 points of magic damage for 10 seconds.
    Blood Bond - Feeding on a sleeping victim makes them a potential follower and marriage partner.
    Amaranth - Vampire's Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Your reward for this depraved act is a 30% bonus to combat and social skills while weaker vampires flee from you, for 5 minutes.

    Fountain of Youth - Killing a person with a power attack bite in melee form restores all your Health and 150 Magicka.
    Lion Among Sheep - In magic form, damaging targets with the Raze spell in your right hand reduces their attack damage by 10% for 10 seconds. In melee form, you deal 10% extra attack damage for each target affected.
    Slasher - Power attacks in melee form deal 50% more damage and hit all targets in front of you.
    Celerity - Able to move at unnatural speed. Movement speed increased by 10% in mortal and magic form and 20% in melee form.

    Unearthly Will - Blood Magic, Night Powers, the Raze spell in your right hand and Hemomancy in mortal form cost 25% less. The Vampiric Drain spell in mortal form costs 50% less.
    Blood From a Stone - Blood Magic, the Raze spell in your right hand and Hemomancy in mortal form can now damage Daedra and automatons.
    Lord of Destruction - The Raze spell in your right hand deals 0.5% more damage per level of Destruction.
    Blood Storm - Permanently upgrades the Raze spell in your right hand to Blood Storm. Concentrate to cast a barrage of exploding blood spheres that absorb 25 points of Health and deal 150 points of magic damage.

    Exsanguinate - Your Vampiric Drain spell in mortal form deals 50% more damage when fighting only one enemy, and can be dual cast for a chance to stagger enemies.
    Starving Artist - In mortal form, Hemomancy spells used against people absorb Health equal to 25% of their base damage (dealing that much extra damage and healing the caster for the same amount). Killing people with Hemomancy spells advances your Vampire Lord perks.
    Make Them Beautiful - In mortal form, Hemomancy spells used against people have 25% chance to tear apart victims below 25% Health, instantly killing them.
    Auspex - In mortal form, your supernatural senses warn you of the presence of enemies within 200 feet, briefly illuminating them through walls. Enemies can only be illuminated once and enemies that are too close are not detected.
    Curtain Call - Hemomancy: Briefly pacifies people affected by a different Hemomancy spell before decapitating them, killing them instantly. (Magicka cost: 1500)
    Lamae's Pyre - Hemomancy Power: A 50 foot hurricane of flames that enwraps the caster for 10 seconds. Enemies take 75 fire damage per second. Can be used once, then becomes unavailable until you feed on a sleeping victim. (Magicka cost: 600)

    Chokehold - Blood Magic: Concentrate to pull a creature to you from a distance, absorbing 20 points of Health and Stamina per second when it is close. (Magicka cost: 50/sec)
    Conjure Gargoyle - Blood Magic: Conjure a gargoyle to fight for you for 60 seconds. (Magicka cost: 50)
    Gutwrench - Blood Magic: Concentrate to absorb 5 points of Health per second from nearby living foes. Uninterrupted exposure builds up 25 points of agony per second on each foe, tearing them apart when this exceeds their remaining Health. (Magicka cost: 25/sec)
    Maelstrom - Blood Magic: Create an imploding vortex that pulls all within 50 feet into the center, stunning them and reducing magic resistance by 50% for 3 seconds. (Magicka cost: 150)


    FAQ

    Compatibility notes

    Click here for a list of (in)compatible mods.

    Installation

    Note that existing abilities that are active on your character cannot be modified, which may result in some abilities being incorrect or "stuck on your character". Ideally, you want to install the mod before you contract vampirism to avoid this issue, but this is not strictly necessary and the mod will be functional even if you don't.

    If you encounter this issue, open the console and type player.setrace [Your]Race (for instance HighElfRace). Then leave the console for a few seconds and type player.setrace [Your]RaceVampire. This will fix most issues.

    Troubleshooting

    Perk descriptions are truncated on 4:3 aspect ratio monitors: This is a limitation of Skyrim. Use the Extended UI mod.
    My abilities, perks or powers are wrong or not as advertised: You have another mod loaded after Sacrosanct that modifies this content. Load it before Sacrosanct. Alternatively, this can be caused by applying this mod to an existing savegame: see above under "Installation".

    Sacrosanct - Compatibility Notes

    Not all mods listed here are available for both Skyrim and Skyrim Special Edition. MCM (Mod Configuration Menu) requires SkyUI.

    Known compatibility list

    ASIS: Compatible. Add SCS_ to the [PerkExclusionsStartsWith] list in the ASIS Automatic Perks INI and the [SpellExclusionsStartsWith] list in the ASIS Automatic Spells INI.
    Belua Sanguinare: Using both mods together is not recommended because they modify the same content in similar ways. Sacrosanct replaces Belua Sanguinare instead of adding to it.
    Better Vampires: Using both mods together is sort of possible if you load Sacrosanct last, but expect content overlap and potential broken features. This is obviously not supported.
    DVA Dynamic Vampire Appearance: Compatible.
    Ordinator - Perks of Skyrim: Compatible.
    Perkus Maximus (PerMa): Compatible. Patchus Maximus: Add Sacrosanct to the PaMa block list to prevent it from distributing unwanted spells and perks.
    Skyrim Redone (SkyRe): Compatible. Load it after SkyRe.
    Vampiric Thirst: Using both mods together is not recommended because they modify the same content in similar ways. Sacrosanct replaces Vampiric Thirst instead of adding to it.

    Compatibility with other mods

    Sacrosanct is compatible with mods that modify the -Vampire races, including vampire eye mods.
    Sacrosanct is compatible with mods that add new races. Load them after Sacrosanct. Note that Skyrim only checks for each vanilla race when a player is turned into a vampire, so unless the race mod accounts for this by modifying the PlayerVampireQuest script, vampirism will not work with or without Sacrosanct.
    Sacrosanct's Vampire powers and Hemomancy spells benefit from perks that buff Destruction, Conjuration or Illusion spells, including Apocalypse perks. Vampire Lord powers and spells do not, but have their own perk tree.
    Sacrosanct should not be used alongside another vampire overhaul because both mods modify similar content. They may not directly conflict in TES5Edit, but the outcome is unpredictable and probably undesirable.

    Sacrosanct - Vampires of Skyrim
    by Enai Siaion


    Skyrim » Overhauls
    Added: 12/11/2016 - 12:10PM
    Updated: 22/11/2016 - 12:13AM
    Deutsch: Leider noch nicht
    Eine deutsche Übersetzung wäre wunderbar !!!

    [​IMG] [​IMG]

    [​IMG] [​IMG]

    [​IMG] [​IMG]

    Download:
    http://www.nexusmods.com/skyrim/mods/80159/?
     
  2. Werbung (Nur für Gäste)
  3. Ladyfalk

    Ladyfalk Angehöriger

    Nein. Ich bin ein Vampir und ich bin nicht begeistert von dieser Modifikation als Standalone.
    Sie läuft mit vielen anderen - Adult - Mods nicht und auch wenn man Better Vampires gewohnt ist, ist das für mich ne herbe Enttäuschung. Es geht mit dem störenden Nightvision-Blurr los und endet dann das man schlafende NPCs weckt, wenn man sie beißt. :) Tut mir leid, ich bleib lieber bei Better Vampires von Brehanin2. Gerade weil ich von Brother Laz/EnaiSiaion Modifikationen wie Spectraverse gewohnt war XD.
    BV in Verbindung mit dem Patch zu Sacrosanct ists ne Bereicherung und funktioniert. Keine Ahnung was da "gepatscht" wird.
    Wenn ich ne andere Standalone u.a. Hardcore spielen will, zieh ich mir Belua Sanguinare Revisited druff.
    :oops:
     
    doritis gefällt das.
  4. Amneris

    Amneris Ehrbarer Bürger

    Liest sich alles recht interessant, aber... stärker werden wenn man hungert? Schwachsinn. Lasse ich ebenfalls die Finger von.
     
  5. Licht

    Licht Mr. Morrowind 2015/2016/2017

    Du prangerst etwas an, was im Original ebenfalls so ist.:D
    Deine Vampirfähigkeiten verstärken sich dadurch, ist in ESO übrigens auch so. Du bekommst dort aber ebenfalls stärkere Nebeneffekte, z.B. niedrige Lebensregeneration. Wenn ich mich nicht irre, verhält es sich in Skyrim ähnlich. Wenn du Blut trinkst, dann werden die Auswirkungen und Nebeneffekte schwächer, war in Oblivion genauso.
     
  6. Ladyfalk

    Ladyfalk Angehöriger

    In Sacrosanct hab ich immer den Eindruck ich bin nen ganz normaler Vanilla-Vampir mit besonderen Effekten, wenn ich mich "anstrenge" und später dem Clan beitrete gehts los.
    Bei Better Vampires hab ich das Gefühl, was Besonderes sein zu können. Von Anfang an. Sacrosanct regelt viel über die Perks, da hast du keine Einstellungen im MCM. Bei Brehanin2's Mod, kannst du von vornherein einstellen, wie du sein willst. Ob du Licht abkriegst oder nicht( Wichtig bei einigen Quest, wenn man mit Lichtschaden spielen mag beispielsweise), ob man Blutpunkte haben will, die die Blutlust beeinflussen und an Fähigkeiten gekoppelt sind, oder ob man gar den Hungerstatus umkehren mag, das man nur stark ist, wenn man "satt" ist.
    Die Vampireffekte sind besser umgesetzt, die Nachtvision beispielsweise ist anpassbar wie in Goophers Einzelmod Predators Viision und hat ebenfalls mehrere Einstellmöglichkeiten, alles in Allem find ich daher Better Vampires einfach besser durchdacht und nich nen Abklatsch vom Vanilla-System mit anderen Fähigkeiten.
    Ich mein, wers mag, bitte! Mein Ding jedenfalls ist es nicht - leider.

    Zudem kommt Better Vampires mit ner hervoragenden Kompatibilitätsliste daher und egal welche Mod man spielen mag noch zusätzlich dazu, ob Bloodlines oder DVA Dynamic Vampire Appearance, oder Dark Maneuvers - läuft alles problemlos.
    Auch mit unbekannteren Mods wie mhtralling oder gar Adult-mods, läuft das einfach nur reibungslos, sodas so ein individuelles Play einfach nur...

    Spaß macht.
     
    Lahmaf, Amneris und doritis gefällt das.
  7. Amneris

    Amneris Ehrbarer Bürger

    @Licht

    Eben deshalb spiele ich in ESO keinen Vampir. :) Und ansonsten unterstütze ich Ladyfalks Post. Mehr gibt es dazu nicht zu sagen.
     
  8. Lahmaf

    Lahmaf Freund des Hauses

    Das bist du doch auch so, ohne Vampir zu sein. :)
    Kleiner Prinz und anderen nutzt ja auch eine ehrliche Meinung mehr, als eine geheuchelte. ;)
     
  9. Amneris

    Amneris Ehrbarer Bürger

    Ich bin ein Heuchler, denn ich werde es mir doch runterladen und mit Patch zu BV installieren. Explodierende Leichen? Auf jeden Fall.

    Der Grund für mein Überdenken:




    (Müsst ein wenig vorspulen und es ist auf Englisch.)
     
  10. Werbung (Nur für Gäste)
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