Update 1.15
Update 1.15:
Hinzugefügte Funktionen:
Worn_IsWeaponPoisoned(Actor akActor, int handSlot)
Worn_GetPoison(Actor akActor, int handSlot)
Worn_GetPoisonCharges(Actor akActor, int handSlot)
Worn_SetPoisonCharges(Actor akActor, int handSlot, int Charges = 1)...