"Die älteste und stärkste Emotion der Menschheit ist die Angst, und die älteste und stärkste Art von Angst ist die Angst vor dem Unbekannten"
A Horror Over Skyrim by Aria Invictus


Magic - Spells & Enchantments
Added: 21/07/2016 - 05:52PM
Updated: 23/07/2016 - 01:47PM
ACHTUNG:
Die Mod ändert das komplette Music/Sound-System.
Wer das nicht will, installiert die Mod besser von Hand.
Die Mod stellt zudem eine demonische Begleiterin zur Verfügung, welche man in Helgen Keep findet.
Womit ich leider nicht klar gekommen bin, ist die Beschreibung.
So finde ich keinen Hinweis, wie man an die ganzen Spell kommt.
Ich poste hier mal den Text des Mod-Erstellers.
Vielleicht kann von euch einer verstehen, wie man an all die Zauber kommt.
Zitat:
So if you want to play a sadist who toys with his prey (NPCs), than this mod is for you. In the future it will be the other way around.
Think of this mod as a cheat mod morphing into a "creature" mod. I use the term creature loosely because I have and will make more NPCs that are Demons and Ghosts. I haven't seen anyone's I liked from the couple that even exist on Nexus - so I made my own. These aren't the ethereal kind where you see a white misty outline on NPCs in the vanilla game or most mods, or dremora just called demons. This will make NPCs (in the future), and right now, summoned creatures, appear as various auras. The less you see of them, the more powerful they are. With the intention of making completely invisible ones truly terrifying. Think more like something from Paranormal Activity or The Entity movies.
As of right now the spells are largely a collection of conjuration spells with a few of either with playing with NPCs as toys or causing them to suffer, without killing them off too soon before having your fun with them - these spells are not meant to be OP in the sense that you will one shot kill people, or just make loads of damage spells; and it will give the player these spells without going on quests.
Notes:
There is a custom perk that enables a conjuration limit of 30 thralls at once. This is more than enough I feel without making Skyrim too unstable.
The player also starts off with some cool light armors(disenchanted), like Miraak's robes and Nightengale outfits, enchanting rings, a follower, with ingredients to fortify enchanting, and stuff to make items.
There is 1 follower added in Helgen Keep, named Aurora Loveheart at the beginning. She is marriageable and has more items for player and her own outfits.
The player by default is an invisible player race. To keep this option do NOT change race when the option appears at the start of a new game.
I initially used this mod to test other mods without having to start completely from scratch each time and it inspired me to create my own.
This adds a bunch of spells, mostly conjuration with custom version of NPCs. See pictures for spell list.
Most of the spells work very well with some needing some tweaking but they are fun as hell.
Version 1.2:
Added more music and streamlined soundtrack to be more immersive.
Removed following Conjures:
Boneman
Mistman
Wrathman
Killer Dolls
Lord of the Dead <<< May bring this creature back once NPC reanimation spell works for it.
Fixed and/or added some spells/attacks for:
Adept
Seeker
Executioner
Added the following summons:
Ice Wraith
Death
Death Lord
Shadow
Mother of Tears
Version 1.1:
Toned down the summoned creatures way down. They were too OP.
Added custom soundrack.
Got rid of the Aria Prefix
For the Future:
This mod is being tested to make future NPCs with these and new powers, and abilities to make Skyrim much harder and much scarier, and will be
designed to create an atmosphere of fear, not by giving big scary
looking monsters, but by taking away the player's ability to see their
enemies coming, or their attacks, and by creating dread through fear of
the unknown.
In the near future the new NPCs will have, in a gradient, every one of these spells, and it won't be about simply killing everything you see,
but learning to avoid these entities altogether and by running for your
life. In fantasy, the hero wins. In horror, you don't know who is going
to make it alive.
if anyone knows how to make the conjuration spells work without the FX and sounds, please reply. I want to make the NPCs be able to conjure each other without alerting the player.
Requirements:
Skyrim
Latest Update
Dawnguard
Dragonborn
Download:
http://www.nexusmods.com/skyrim/mods/77258/?
A Horror Over Skyrim by Aria Invictus
Magic - Spells & Enchantments
Added: 21/07/2016 - 05:52PM
Updated: 23/07/2016 - 01:47PM
ACHTUNG:
Die Mod ändert das komplette Music/Sound-System.
Wer das nicht will, installiert die Mod besser von Hand.
Die Mod stellt zudem eine demonische Begleiterin zur Verfügung, welche man in Helgen Keep findet.
Womit ich leider nicht klar gekommen bin, ist die Beschreibung.
So finde ich keinen Hinweis, wie man an die ganzen Spell kommt.
Ich poste hier mal den Text des Mod-Erstellers.
Vielleicht kann von euch einer verstehen, wie man an all die Zauber kommt.
Zitat:
So if you want to play a sadist who toys with his prey (NPCs), than this mod is for you. In the future it will be the other way around.
Think of this mod as a cheat mod morphing into a "creature" mod. I use the term creature loosely because I have and will make more NPCs that are Demons and Ghosts. I haven't seen anyone's I liked from the couple that even exist on Nexus - so I made my own. These aren't the ethereal kind where you see a white misty outline on NPCs in the vanilla game or most mods, or dremora just called demons. This will make NPCs (in the future), and right now, summoned creatures, appear as various auras. The less you see of them, the more powerful they are. With the intention of making completely invisible ones truly terrifying. Think more like something from Paranormal Activity or The Entity movies.
As of right now the spells are largely a collection of conjuration spells with a few of either with playing with NPCs as toys or causing them to suffer, without killing them off too soon before having your fun with them - these spells are not meant to be OP in the sense that you will one shot kill people, or just make loads of damage spells; and it will give the player these spells without going on quests.
Notes:
There is a custom perk that enables a conjuration limit of 30 thralls at once. This is more than enough I feel without making Skyrim too unstable.
The player also starts off with some cool light armors(disenchanted), like Miraak's robes and Nightengale outfits, enchanting rings, a follower, with ingredients to fortify enchanting, and stuff to make items.
There is 1 follower added in Helgen Keep, named Aurora Loveheart at the beginning. She is marriageable and has more items for player and her own outfits.
The player by default is an invisible player race. To keep this option do NOT change race when the option appears at the start of a new game.
I initially used this mod to test other mods without having to start completely from scratch each time and it inspired me to create my own.
This adds a bunch of spells, mostly conjuration with custom version of NPCs. See pictures for spell list.
Most of the spells work very well with some needing some tweaking but they are fun as hell.
Version 1.2:
Added more music and streamlined soundtrack to be more immersive.
Removed following Conjures:
Boneman
Mistman
Wrathman
Killer Dolls
Lord of the Dead <<< May bring this creature back once NPC reanimation spell works for it.
Fixed and/or added some spells/attacks for:
Adept
Seeker
Executioner
Added the following summons:
Ice Wraith
Death
Death Lord
Shadow
Mother of Tears
Version 1.1:
Toned down the summoned creatures way down. They were too OP.
Added custom soundrack.
Got rid of the Aria Prefix
For the Future:
This mod is being tested to make future NPCs with these and new powers, and abilities to make Skyrim much harder and much scarier, and will be
designed to create an atmosphere of fear, not by giving big scary
looking monsters, but by taking away the player's ability to see their
enemies coming, or their attacks, and by creating dread through fear of
the unknown.
In the near future the new NPCs will have, in a gradient, every one of these spells, and it won't be about simply killing everything you see,
but learning to avoid these entities altogether and by running for your
life. In fantasy, the hero wins. In horror, you don't know who is going
to make it alive.
if anyone knows how to make the conjuration spells work without the FX and sounds, please reply. I want to make the NPCs be able to conjure each other without alerting the player.
Requirements:
Skyrim
Latest Update
Dawnguard
Dragonborn
Download:
http://www.nexusmods.com/skyrim/mods/77258/?