SkyrimBee
Ehrbarer Bürger
Ehm, nö, kein bisschen?
Doch sicher! 😱
Bei ND gabs doch die animierten Container! In Vanilla Oblivion nicht. Die hat erst der liebe Eddy eingebaut.
Ehm, nö, kein bisschen?
Doch sicher! 😱
Bei ND gabs doch die animierten Container! In Vanilla Oblivion nicht. Die hat erst der liebe Eddy eingebaut.
Captain Bee bittet um Aufklärung :O
Version 1.08
- Updated 38 of the interior farmhouse meshes to improve UV mapping.
- Toned down the tomato's brightness.
- Added Whiterun drawbrigde using real 3D rings. Warning, this increases the polycount by about 80,000.
- Fixed bottom stump texture for furniture to not be super-bright since I forget to add black alpha channel to normal map. Thanks to JohnGreenArt for spotting this.
- Added modified Skyrim HD Lite textures for the vanilla furniture I haven't improved. These textures were added to make all furniture have consistent textures with my SMIM meshes. Plus Skyrim HD didn't align the texture right so I fixed that. Per usual,
- Added improved signrtpost01.nif for Riften that removes the really ugly black part of the mesh that made no sense...
- Updated the loading screen mesh "loadscreenblackbriar01.nif" to use my new 3D rings. Plus I changed it to use the same wood texture the actual game does (and to fix ugly black wood part).
Version 1.09 February 24, 2012
- Archery Target and Target Tripod meshes have been SMIM'd, that is to say they now look awesome instead of BBB (blocky, blurry, and bad).
- Changed the Whiterun Drawbridge rings to be steel colored to match vanilla. Thanks to the users for making me go fix this. Har har.
- Actually fixed the glowing bottom stump texture for furniture this time. Forgot to save it as DXT1 last time. Forgive me world!
- Minor changes to clutter furniture and dresser textures for better alignment. Not perfect yet.
- More customization options added. All the 3D rings stuff can now be optionally disabled for less powerful machines. The "Core" files are now the less graphically intensive stuff.
- Made the .txt readme way more awesome with cool 3D headings, yes, even .txt files are better in SMIM!
Brumbek schrieb:The .esp fixes 5 locations. It will change names of those 5 cells to English. There are French, German, and Italian translations in the works right now. Will post them shortly to my page.Hitmanov schrieb:can u tell me what for is the .esp file?
experience tells me it probably will partially change game language (names of some items), am i right?
anyone using this mod on non-english skyrim?
Version 1.161 March 12, 2012
Fixed the Imperial Tent Akatosh Logo so it won't crash the game.
Farmhouse 3D Rope option: fixed one Farmhouse Walkway mesh (walkwaybend03.nif) that had flipped normals for the 3D rope.
[...] CBBE, [...] ein absolutes MUST-HAVE!
Und da ich des Wartens überdrüssig war, hab ich mir das eben selbst übersetzt (musste ich darüberhinaus noch nichtmal selbst machen, hat das Tool gemacht).
Kann jedem folgendes Tool empfehlen: TESVSnip-Translator-Helper.