Problem Oblivion Graphics Extender-Problem

Dieses Thema im Forum "[Obl] Modprobleme" wurde erstellt von Ehemaliger Benutzer, 23. November 2013.

  1. Hallo an alle,

    die shaderlist.txt habe ich eingerichtet und zurzeit mit einigen Shadern bestückt. Grundsätzlich laden alle die von mir ausgewählten Shader ohne Probleme.

    Siehe screenshot (Vergleichsbilder):


    Generell kann ich zwar jeden x-beliebigen Shader verwenden - allerdings kann ich KEINE Werte ändern, die im Spiel übernommen werden. Stelle ich zum Beispiel bei dem fx "sharpness" irgendeinen Wert um, wird dieser im Spiel nicht übernommen, sondern nur die Standardwerte werden verwendet, obwohl in der von mir geänderten fx-Datei der Standard-Wert gar nicht mehr vorhanden ist.

    Es scheint mir so, als wenn irgendwo Standard-Werte im Spiel mit höchster Priorität verwendet werden und meine manipulierten fx-Werte nicht greifen.

    Ich bitte um reichhaltige Lösungen.

    LG
    Matti79
     
  2. Werbung (Nur für Gäste)
  3. RoterHase

    RoterHase Angehöriger

    Ist eine Weile her aber
    Wo und wie änderst du die Werte?
    im Spiel
    mit Texteditor die *.fx Dateien im \Oblivion\Data\Shaders Ordner

    Was steht in der OBGEv2.log (im Oblivion Ordner)
     
  4. Hi,

    ich ändere die Werte, wie überall auch angegeben, einfach mit dem Texteditor. Die fx-Dateien befinden sich bei mir im Pfad:

    ...\Oblivion\Data\Shaders\

    Zum Beispiel möchte ich bei der fx "obsharpen.fx" die Werte ändern:


    //Looks good between 1 and 50
    extern float sharpval = 8;

    Egal was ich dort einstelle - es wird nur für circa EINE Sekunde übernommen. Danach wird so eine Art Reset durchgeführt und irgendein Standard-Wert wird wiederhergestellt.


    Hi,

    ich ändere die Werte, wie überall auch angegeben, einfach mit dem Texteditor. Die fx-Dateien befinden sich bei mir im Pfad:

    ...\Oblivion\Data\Shaders\

    Zum Beispiel möchte ich bei der fx "obsharpen.fx" die Werte ändern:

    //Looks good between 1 and 50
    extern float sharpval = 8;

    Egal was ich dort einstelle - es wird nur für circa EINE Sekunde übernommen. Danach wird so eine Art Reset durchgeführt und irgendein Standard-Wert wird wiederhergestellt.

    (Zu dem Spoiler: Siehe Zeile ganz unten: "Found float: name - sharpval, size - 1, data[0] - 8.000000")

    Hooked: kernel32.dll Hooked: kernel32.dll Hooked: user32.dll Hooked: d3dx9_27.dll Hooked: d3dx9_43.dll Detoured GetRenderedSurfaceParameters(); succeeded Replacing the built-in shaders. Detoured GetShaderBinary(); succeeded Detoured LoadTextureFile(); succeeded Init: D3D9.DLL queried. Init: D3D9.DLL loaded. Init: Took over Direct3DCreate9. OD3D9: Driver queried from 0x02d976d7 OD3D9: Driver 0x030e0fa8 constructed from 0x02d97643 (1 drivers available) OD3D9: Driver 0x030e0fa8 destructed from 0x02d9d7c5 (0 drivers left) OD3D9: Driver queried from 0x02d976b8 OD3D9: Driver 0x030e0fa8 constructed from 0x02d97643 (1 drivers available) OD3D9: Device queried from 0x0076a547 OD3D9: Device 0x02ded870 constructed from 0x02d9d8bb (1 devices available) Loading texture (data\textures\shaders/unbound.dds) Pre Hook RESZ format supported. Depth buffer texture (INTZ) (720,480) created OK. Depth buffer attached OK. 0 Init: ATIMGPUD.dll queried. Loading texture (data\textures\sky/pcs/OptDpta_2D.dds) Loading texture (data\textures\sky/pcs/HTD_3D_ho.dds) Loading texture (data\textures\sky/pcs/ScPh_1D.dds) Loading texture (data\textures\sky/pcs/Sun_025k.dds) Shader compiling messages occured in data\shaders\override\SKYTEX.pso: (79): error X3500: asymetric returns from if statements not yet implemented Loading texture (data\textures\sky/pcs/OptDpta_2D.dds) Linking to existing texture. Loading texture (data\textures\sky/pcs/HTD_3D_ho.dds) Linking to existing texture. Loading texture (data\textures\sky/pcs/ScPh_1D.dds) Linking to existing texture. Loading texture (data\textures\effects\water_NRM_LOD.dds) Loading texture (data\textures\effects\water_NRM_LOD.dds) Linking to existing texture. Loading texture (data\textures\effects\water_NRM.dds) Loading texture (data\textures\effects\water_NRM.dds) Linking to existing texture. Received load game message. Loading a game. Creating effect vertex buffers. Creating full screen textures. Width = 720, Height = 480 Format = A16B16G16R16F Loading the effects. Found filename : effects\mlaa_map.dds Loading texture (data\textures\effects\mlaa_map.dds) Added to list OK. Found filename : effects\mlaa_map.dds Loading texture (data\textures\effects\mlaa_map.dds) Linking to existing texture. Loading the effects. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Save file links 8 textures. Error loading texture list: too small. No effect data in save file. Effect (Water.fx) - Script refID = 42000ed5 Found filename : effects\water_NRM_LOD.dds Loading texture (data\textures\effects\water_NRM_LOD.dds) Linking to existing texture. Creating shader vertex buffers. Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 7 pEffect data\shaders\MLAA.fx has 12 parameters. Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters. Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000 Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000 Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000 Found float: name - giClamp, size - 1, data[0] - 0.500000 Found float: name - ThicknessModel, size - 1, data[0] - 100.000000 Found float: name - fogParams, size - 1, data[0] - 8000.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.712132 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 6060.000000 Found float: name - sunColor, size - 1, data[0] - 0.000000 Found float: name - fogStart, size - 1, data[0] - 0.000100 Found float: name - fogEnd, size - 1, data[0] - 0.000000 Found float: name - fogColor, size - 1, data[0] - 0.000000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 1.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.903559 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - obge_Tick, size - 1, data[0] - 28780.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 1.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 1.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.700000 Found float: name - Weight, size - 1, data[0] - 0.700000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.200000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.903559 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - 0.427226 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - f4Time, size - 1, data[0] - 82656.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters. Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000 Found float: name - edgeStrength, size - 1, data[0] - 10.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters. Found float: name - Opacity, size - 1, data[0] - 0.370000 pEffect data\shaders\obsharpen.fx has 3 parameters. [B]Found float: name - sharpval, size - 1, data[0] - 8.000000[/B] Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 7 pEffect data\shaders\MLAA.fx has 12 parameters. Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters. Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000 Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000 Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000 Found float: name - giClamp, size - 1, data[0] - 0.500000 Found float: name - ThicknessModel, size - 1, data[0] - 100.000000 Found float: name - fogParams, size - 1, data[0] - 8000.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.712132 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 6060.000000 Found float: name - sunColor, size - 1, data[0] - 0.000000 Found float: name - fogStart, size - 1, data[0] - 0.000100 Found float: name - fogEnd, size - 1, data[0] - 0.000000 Found float: name - fogColor, size - 1, data[0] - 0.000000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 1.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.900090 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - obge_Tick, size - 1, data[0] - 29062.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 1.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 1.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.700000 Found float: name - Weight, size - 1, data[0] - 0.700000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.200000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.900090 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - 0.435115 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - f4Time, size - 1, data[0] - 3744.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters. Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000 Found float: name - edgeStrength, size - 1, data[0] - 10.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters. Found float: name - Opacity, size - 1, data[0] - 0.370000 pEffect data\shaders\obsharpen.fx has 3 parameters. Found float: name - sharpval, size - 1, data[0] - 8.000000 Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 7 pEffect data\shaders\MLAA.fx has 12 parameters. Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters. Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000 Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000 Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000 Found float: name - giClamp, size - 1, data[0] - 0.500000 Found float: name - ThicknessModel, size - 1, data[0] - 100.000000 Found float: name - fogParams, size - 1, data[0] - 8000.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.712132 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 6060.000000 Found float: name - sunColor, size - 1, data[0] - 0.000000 Found float: name - fogStart, size - 1, data[0] - 0.000100 Found float: name - fogEnd, size - 1, data[0] - 0.000000 Found float: name - fogColor, size - 1, data[0] - 0.000000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 1.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.996960 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - obge_Tick, size - 1, data[0] - 29269.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 1.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 1.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.700000 Found float: name - Weight, size - 1, data[0] - 0.700000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.200000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.241588 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - 0.962441 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - f4Time, size - 1, data[0] - 9835.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters. Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000 Found float: name - edgeStrength, size - 1, data[0] - 10.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters. Found float: name - Opacity, size - 1, data[0] - 0.370000 pEffect data\shaders\obsharpen.fx has 3 parameters. Found float: name - sharpval, size - 1, data[0] - 8.000000 Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 7 pEffect data\shaders\MLAA.fx has 12 parameters. Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters. Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000 Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000 Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000 Found float: name - giClamp, size - 1, data[0] - 0.500000 Found float: name - ThicknessModel, size - 1, data[0] - 100.000000 Found float: name - fogParams, size - 1, data[0] - 8000.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.712132 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 6060.000000 Found float: name - sunColor, size - 1, data[0] - 0.000000 Found float: name - fogStart, size - 1, data[0] - 0.000100 Found float: name - fogEnd, size - 1, data[0] - 0.000000 Found float: name - fogColor, size - 1, data[0] - 0.000000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 1.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.996960 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - obge_Tick, size - 1, data[0] - 29269.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 1.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 1.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.700000 Found float: name - Weight, size - 1, data[0] - 0.700000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.200000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.999993 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - 0.003474 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - f4Time, size - 1, data[0] - 14768.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters. Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000 Found float: name - edgeStrength, size - 1, data[0] - 10.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters. Found float: name - Opacity, size - 1, data[0] - 0.370000 pEffect data\shaders\obsharpen.fx has 3 parameters. Found float: name - sharpval, size - 1, data[0] - 8.000000 Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 7 pEffect data\shaders\MLAA.fx has 12 parameters. Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters. Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000 Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000 Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000 Found float: name - giClamp, size - 1, data[0] - 0.500000 Found float: name - ThicknessModel, size - 1, data[0] - 100.000000 Found float: name - fogParams, size - 1, data[0] - 8000.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.712132 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 6060.000000 Found float: name - sunColor, size - 1, data[0] - 0.000000 Found float: name - fogStart, size - 1, data[0] - 0.000100 Found float: name - fogEnd, size - 1, data[0] - 0.000000 Found float: name - fogColor, size - 1, data[0] - 0.000000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 1.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.996960 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - obge_Tick, size - 1, data[0] - 29269.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 1.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 1.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.700000 Found float: name - Weight, size - 1, data[0] - 0.700000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.200000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - -0.018409 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - -0.998479 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - f4Time, size - 1, data[0] - 21269.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters. Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000 Found float: name - edgeStrength, size - 1, data[0] - 10.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters. Found float: name - Opacity, size - 1, data[0] - 0.370000 pEffect data\shaders\obsharpen.fx has 3 parameters. Found float: name - sharpval, size - 1, data[0] - 8.000000 Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 7 pEffect data\shaders\MLAA.fx has 12 parameters. Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters. Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000 Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000 Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000 Found float: name - giClamp, size - 1, data[0] - 0.500000 Found float: name - ThicknessModel, size - 1, data[0] - 100.000000 Found float: name - fogParams, size - 1, data[0] - 8000.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.712132 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 6060.000000 Found float: name - sunColor, size - 1, data[0] - 0.000000 Found float: name - fogStart, size - 1, data[0] - 0.000100 Found float: name - fogEnd, size - 1, data[0] - 0.000000 Found float: name - fogColor, size - 1, data[0] - 0.000000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 1.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.857933 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - obge_Tick, size - 1, data[0] - 30117.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 1.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 1.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.700000 Found float: name - Weight, size - 1, data[0] - 0.700000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.200000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.857933 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - -0.498710 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - f4Time, size - 1, data[0] - 28902.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters. Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000 Found float: name - edgeStrength, size - 1, data[0] - 10.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters. Found float: name - Opacity, size - 1, data[0] - 0.370000 pEffect data\shaders\obsharpen.fx has 3 parameters. Found float: name - sharpval, size - 1, data[0] - 8.000000 Received ExitGame message. Calling Release Device Releasing effect vertex buffer. Depth buffer : Lost device callback. Releasing the depth buffer surface. Releasing the depth buffer texture.


    Wenn man sich in der OBGEv2.log-Datei den Wert des fx "obsharpen" anschaut, dann steht dort der Wert "8". Ich schlussfolgere, dass ich erst die fx-Shader mit OBGE Shader Manager (Ich verwende diesen, da er gut zu bedienen ist) auswählen und danach die von mir gewünschten Werte nur in der OBGEv2.log-Datei ändern muss? (Ist mein Gedankengang richtig?)

    LG
    Matti :)
     
  5. Laulajatar

    Laulajatar Abenteurer

    Hi,

    ist vielleicht ne blöde Frage, aber lädst du die esp, mit der man Shader testen kann, mit?
     
  6. RoterHase

    RoterHase Angehöriger

    zum Tool OBGE Shader Manager
    kann ich nichts sagen – habe das Teil nie benutzt.

    Die Werte müssen in den *.fx Dateien geändert werden.

    Die OBGEv2.log ist nur ein Bericht von ObGE

    • im Log wird aufgelistet welche Shader geladen werden ( MLAA, Godrays)
    • wenn Fehler auftreten ((79): error X3500: asymetric returns from if statements not yet implemented)
    Die OBGEv2.log ist für die Fehlersuche gedacht.
    Die OBGEv2.log kannst du vor jeden Test löschen.

    Was passiert wenn du diesen einen Shader benutzt?
    Was ist mit der Reihenfolge der Shader in der shaderlist.txt. Sollte bei einigen Shader eine bestimmte Reihenfolge eingehalten werden?
    Ist der Wert zu klein/groß?
     
  7. Hi! :)

    Nein. Diese esp, mit der man die Shader mitladen kann, habe ich - wie in vielen Anleitungen/youtube-Videos erklärt, nicht aktiviert.

    Zum Anderen: Ja. Ich habe immer direkt die Werte in der FX-Datei geändert. Das Spiel nimmt sie ja auch an für ... 2 Sekunden. Danach werden die Werte durch (irgendwo stehende) Standard-Werte ersetzt. :-<

    Wenn ich z.B. nur die "obsharpen.fx" verwende und den Wert auf "extern float sharpval = 50" setze (natürlich nur zum Testen), so wird meine Änderung - also extrem scharfgezeichnetes Bild - im Spiel für circa 1 bis 2 Sekunden angezeigt, und dann wird auf "Standard" gesetzt.

    Ich frage mich allen Ernstes, woher Oblivion/der OBGE oder sonst irgendein Tool/Plugin diese Werte nimmt.

    Wäre es nämlich so, dass nach den 1 bis 2 Sekunde KEINE Shader funktionieren würde, dann wüsste ich, dass etwas mit den Shadern oder mit dem Shader-Manager oder mit dem OBGE nicht funktionieren würde. Aber in der stat werden alle Shader resettet nach den 1 bis 2 Sekunden. Also egal, welchen Shaderwert ich bei irgendeinem Shader verändere ... er wird nur für diese 1 bis 2 Sekunden angenommen - wie auf dem einen Foto ganz oben im Thread zu sehen...

    Das Ändern der Reihenfolge der Shader in der shaderlist.txt bringt keinen Unterschied.

    Die Reihenfolge wird bei mir von dem Shader-Manager erledigt. Momentan ist die Reihenfolge diese:

    CelShader+EdgeAA.fx
    Godrays.fx
    HLSLbleachbypass.fx
    MLAA.fx
    obsharpen.fx
    Volumetric_SSGI.fx

    Aber ich danke euch wirklich schon einmal, dass ihr versucht mir zu helfen. Das finde ich echt gut! :->

    GLG
    Matti

    Nachtrag

    Ich löschte die OBGEv2.log, veränderte den Wert von "obsharpen.fx" auf "extern float sharpval = 50", startete Fraps und erstellte sofort nach dem Laden eines Spielstandes ein screenshot. Und was jetzt geschah, ist schon verblüffend: Diesmal änderte sich keine Shadereinstellung. Die obsharpen lieferte mir durchgehend den Wert 50. Weshalb das gerade JETZT klappt ist mir - bei allem Respekt - ein Rätsel.

    Hooked: kernel32.dll Hooked: kernel32.dll Hooked: user32.dll Hooked: d3dx9_27.dll Hooked: d3dx9_43.dll Detoured GetRenderedSurfaceParameters(); succeeded Replacing the built-in shaders. Detoured GetShaderBinary(); succeeded Detoured LoadTextureFile(); succeeded Init: D3D9.DLL queried. Init: D3D9.DLL loaded. Init: Took over Direct3DCreate9. OD3D9: Driver queried from 0x00bd76d7 OD3D9: Driver 0x030b0fa8 constructed from 0x00bd7643 (1 drivers available) OD3D9: Driver 0x030b0fa8 destructed from 0x00bdd7c5 (0 drivers left) OD3D9: Driver queried from 0x00bd76b8 OD3D9: Driver 0x030b0fa8 constructed from 0x00bd7643 (1 drivers available) OD3D9: Device queried from 0x0076a547 OD3D9: Device 0x02fbd870 constructed from 0x00bdd8bb (1 devices available) Loading texture (data\textures\shaders/unbound.dds) Pre Hook RESZ format supported. Depth buffer texture (INTZ) (720,480) created OK. Depth buffer attached OK. 0 Init: ATIMGPUD.dll queried. Loading texture (data\textures\sky/pcs/OptDpta_2D.dds) Loading texture (data\textures\sky/pcs/HTD_3D_ho.dds) Loading texture (data\textures\sky/pcs/ScPh_1D.dds) Loading texture (data\textures\sky/pcs/Sun_025k.dds) Shader compiling messages occured in data\shaders\override\SKYTEX.pso: (79): error X3500: asymetric returns from if statements not yet implemented Loading texture (data\textures\sky/pcs/OptDpta_2D.dds) Linking to existing texture. Loading texture (data\textures\sky/pcs/HTD_3D_ho.dds) Linking to existing texture. Loading texture (data\textures\sky/pcs/ScPh_1D.dds) Linking to existing texture. Loading texture (data\textures\effects\water_NRM_LOD.dds) Loading texture (data\textures\effects\water_NRM_LOD.dds) Linking to existing texture. Loading texture (data\textures\effects\water_NRM.dds) Loading texture (data\textures\effects\water_NRM.dds) Linking to existing texture. Received load game message. Loading a game. Creating effect vertex buffers. Creating full screen textures. Width = 720, Height = 480 Format = A16B16G16R16F Loading the effects. Found filename : effects\mlaa_map.dds Loading texture (data\textures\effects\mlaa_map.dds) Added to list OK. Found filename : effects\mlaa_map.dds Loading texture (data\textures\effects\mlaa_map.dds) Linking to existing texture. Loading the effects. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Save file links 8 textures. Error loading texture list: too small. No effect data in save file. Creating shader vertex buffers. Effect (Water.fx) - Script refID = 42000ed5 Found filename : effects\water_NRM_LOD.dds Loading texture (data\textures\effects\water_NRM_LOD.dds) Linking to existing texture. Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 7 pEffect data\shaders\MLAA.fx has 12 parameters. Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 pEffect data\shaders\Volumetric_SSGI.fx has 16 parameters. Found float: name - giRadiusMultiplier, size - 1, data[0] - 10.000000 Found float: name - iiStrengthMultiplier, size - 1, data[0] - 4.000000 Found float: name - aoStrengthMultiplier, size - 1, data[0] - 1.000000 Found float: name - giClamp, size - 1, data[0] - 0.500000 Found float: name - ThicknessModel, size - 1, data[0] - 100.000000 Found float: name - fogParams, size - 1, data[0] - 8000.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 Found float: name - oblv_ProjectionFoV_MAINPASS, size - 1, data[0] - 0.712132 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 6060.000000 Found float: name - sunColor, size - 1, data[0] - 0.000000 Found float: name - fogStart, size - 1, data[0] - 0.000100 Found float: name - fogEnd, size - 1, data[0] - 0.000000 Found float: name - fogColor, size - 1, data[0] - 0.000000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 1.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.992957 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - obge_Tick, size - 1, data[0] - 31493.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 1.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 1.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.700000 Found float: name - Weight, size - 1, data[0] - 0.700000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.200000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.992957 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - -0.113368 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.001389 Found float: name - f4Time, size - 1, data[0] - 30174.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 pEffect data\shaders\CelShader+EdgeAA.fx has 9 parameters. Found float: name - edgeAABlurAmt, size - 1, data[0] - 0.040000 Found float: name - edgeStrength, size - 1, data[0] - 10.000000 Found float: name - oblv_ProjectionDepthRange_MAINPASS, size - 1, data[0] - -10240.009766 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 1.158423 Found float: name - oblv_ReciprocalResolution_MAINPASS, size - 1, data[0] - 0.001389 pEffect data\shaders\HLSLbleachbypass.fx has 3 parameters. Found float: name - Opacity, size - 1, data[0] - 0.370000 pEffect data\shaders\obsharpen.fx has 3 parameters. Found float: name - sharpval, size - 1, data[0] - 50.000000 Received ExitGame message. Calling Release Device Releasing effect vertex buffer. Depth buffer : Lost device callback. Releasing the depth buffer surface. Releasing the depth buffer texture.

    Denn ich hatte an meiner Konfiguration eigentlich nichts geändert und davor tagelang versucht mein Problem in den Griff zu bekommen. Und jetzt auf einmal klappt es. Ich werde sichergehen wollen, ob das auch so bleibt. Daher überprüfe ich das in Zukunft eine Weile lang und stelle meine Shader so ein, wie ich sie gern hätte.

    Mit der Fehlermeldung in der Log-Datei "(79): error X3500: asymetric returns from if statements not yet implemented" kann ich nichts anfangen ... Auch wenn der Fehler in meiner LOG-Datei stand und im Übrigen immer noch bzw. schon wieder erscheint. *Schulterzuck* :) ...Ich weiß nur, dass Oblivion jedes Mal nach Beenden abstürzt und ich das Spiel manuell beenden muss - was aber sicher einen anderen Hintergrund hat...

    LG
    Matti
     
    Zuletzt von einem Moderator bearbeitet: 27. November 2013
  8. Kannst du anstatt dem OBGE.log den Inhalt deiner OBGE.ini aus dem Oblivion-Savegameverzeichnis kopieren.

    Wäre interessant zu wissen, was dort drinnen steht.

    Das "Oblivion funktioniert nicht mehr"-Problem tritt häufig auf, wenn man Mods installiert. Das habe ich selbst bei Nehrim.
    Wirklich störend finde ich es aber nicht, solange mir das Spiel nicht direkt beim Spielen abstürzt und nur beim Beenden finde ich das in Ordnung :D
     
    Zuletzt von einem Moderator bearbeitet: 27. November 2013
  9. Zumindest mir hat diese Mod geholfen, damals, lang ists her :-D
     
    Ehemaliger Benutzer gefällt das.
  10. Hi! :)

    Leider hat es den Nachteil, wenn Oblivion beim Spielbeenden abstürzt, dass er keine Einstellungen wie Tastatursteuerung, Grafikeinstellungen usw. übernimmt. Da muss man gegebenfalls erst mal ohne Mods die Einstellungen tätigen, damit sie gepeichert bleiben...

    Ja, gerne! Anbei im Spoiler die Ini-Datei:


    LG
    Matti :)

    PS: @Chiasm: Vielen lieben Dank! :-D Die Mod bzw. die Daten hat/haben geholfen. Nun kein Spielabsturz mehr. Oblivion beendet ohne Fehlermeldung.
     
    Zuletzt von einem Moderator bearbeitet: 27. November 2013
  11. Deine INI sieht in Ordnung aus. :)

    Das stimmt, aber bei mir ist das nie durchgehend passiert. Nehrim ist ja auch nicht wirklich Oblivion ^^
    Keine Ahnung ob diese DLL auch mit Nehrim läuft, aber ich experimentiere mit sowas lieber nicht. Sind ohnehin schon zuviele OBSE Plugins und Zusatz DLLs am Start in meiner Installation.

    Außerdem habe ich für Nehrim ohnehin ein Backup der INI. An diesen willkürlichen Crashes beim Beenden solls nicht scheitern :D
     
  12. Naboradd

    Naboradd Bürger

    Alternativ kann man auch die Einstellungen vornehmen, die Konsole öffnen, und dort den Befehl saveini eingeben.
     
    Ehemaliger Benutzer gefällt das.
  13. Danke. :) Das wusste ich noch nicht.

    LG
    Matti
     
  14. Werbung (Nur für Gäste)
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