Problem bein Laden von Dawnguard

Dieses Thema im Forum "[Skyrim] Creation Kit" wurde erstellt von Anastasya, 4. August 2012.

  1. Lorneos

    Lorneos Moderator Mitarbeiter

    Hier meine SkyrimEditor.ini

    [General]
    sLanguage=GERMAN
    bUseVersionControl=0
    bUseMyGamesDirectory=0
    SLocalSavePath=Saves\
    SLocalMasterPath=Data\
    SLocalBackupPath=Data\CheckInBackup
    uiFaceGenMaxEGTDataSize=67108864
    uiFaceGenMaxEGMDataSize=67108864
    bUseEyeEnvMapping=1
    bFixFaceNormals=0
    bUseFaceGenHeads=1
    bFaceMipMaps=1
    bExternalLODDataFiles=1
    bOnlyActiveFileForRefFix=1
    bForceCheckOutOnRefFix=0
    bFixPersistenceOnRefInit=0
    bFixBadLocRefsOnInit=0
    iCheckCellRegionsOnInit=0
    bCheckDoorCollisionOnInit=0
    bWarnOnGameSettingLoad=0
    bFaceGenTexturing=1
    bCheckHairOnInit=0
    bKeepHeadOnRaceChange=0
    bCreateShaderPackage=0
    uGridDistantTreeRangeCity=4
    uGridDistantCountCity=4
    uGridDistantTreeRange=15
    uGridDistantCount=25
    uGridsToLoad=5
    bAnimationUseBlendFromPose=0
    fAnimationDefaultBlend=0.2000
    fAnimationMult=1.0000
    iCheckOutOnBoundChange=2
    bFixAIPackagesOnLoad=0
    bKeepPluginWhenMerging=0
    bLoadTheUserPlugin=0
    bCreate Maps Enable=0
    bDisableDuplicateReferenceCheck=1
    bCheckForMultiFileForms=1
    bCheckForRefCellChanges=0
    bTintMipMaps=0
    uExterior Cell Buffer=36
    uInterior Cell Buffer=3
    bPreemptivelyUnloadCells=0
    SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
    iTextColorRegionFormB=160
    iTextColorRegionFormG=160
    iTextColorRegionFormR=160
    iTextColorLockedChildFormB=0
    iTextColorLockedChildFormG=255
    iTextColorLockedChildFormR=255
    iTextColorLockedFormB=0
    iTextColorLockedFormG=0
    iTextColorLockedFormR=255
    iTextColorMyFormB=0
    iTextColorMyFormG=120
    iTextColorMyFormR=0
    bClearPersistenceOnVCSort=0
    bAllowNonGroupedVersionControl=0
    iFullSaveCellThreshhold=20
    iNPCCheckOutCount=500
    iLandCheckOutCount=1024
    fPathGridAutoConnectRadius=512.0000
    SFile Path=
    bLight Radius=0
    bMaximize Editor=0
    bPreview=0
    bAllowUnsafeSave=0
    bAllowMultipleEditors=1
    bAllowMultipleMasterLoads=1
    bSkipValidateForms=1

    [Audio]
    iMaxSizeForCachedSound=256
    iAudioCacheSize=2048
    bEnableAudioCache=0
    fAudioDebugDelay=0.0000
    bUseAudioDebugInformation=1
    fDefaultMasterVolume=1.0000
    fDialogMaxDistance=50000.0000
    fDialogMinDistance=70.0000
    bEnableAudio=1
    sDefaultLocalSoundFXPath=Data\Sound\FX

    [Imagespace]
    bDoDepthOfField=1
    bDoMotionBlur=1
    bDoRadialBlur=1

    [DistantLOD]
    iDistantLODGroupWidth=8
    bUseLODLandData=0
    fFadeDistance=12288.0000
    bUpdateDistantRefDataOnLoad=0

    [BackgroundLoad]
    iPostProcessMillisecondsEditor=50
    iPostProcessMillisecondsLoadingQueuedPriority=20
    iPostProcessMilliseconds=5
    bLoadBackgroundFaceGen=0
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    bLoadHelmetsInBackground=1
    iAnimationClonePerLoop=5
    bSelectivePurgeUnusedOnFastTravel=0
    bUseMultiThreadedTrees=1
    bUseBackgroundFileLoader=0

    [HAVOK]
    iNumThreads=1
    fMaxTime=0.0167
    bHavokDebug=1
    bTreeTops=0
    iSimType=1
    bPreventHavokAddAll=0
    bPreventHavokAddClutter=0
    fRF=1000.0000
    fOD=0.9000
    fSE=0.3000
    fSD=0.9800
    fChaseDeltaMult=0.0500
    iEntityBatchRemoveRate=100
    iMaxPicks=40
    bAddBipedWhenKeyframed=0
    fMoveLimitMass=95.0000
    iUpdateType=0

    [HeightMapEditor]
    uPreviewSize=512
    uBrushSetting11=52531250
    uBrushSetting10=52531250
    uBrushSetting9=52531250
    uBrushSetting8=52531250
    uBrushSetting7=52531250
    uBrushSetting6=52531250
    uBrushSetting5=52531250
    uBrushSetting4=52531250
    uBrushSetting3=52531250
    uBrushSetting2=52531250
    uBrushSetting1=52531250
    uBrushSetting0=52531250
    iColorSchemeHeight9=65535
    iColorSchemeHeight8=57344
    iColorSchemeHeight7=49152
    iColorSchemeHeight6=40960
    iColorSchemeHeight5=32768
    iColorSchemeHeight4=24576
    iColorSchemeHeight3=16384
    iColorSchemeHeight2=8192
    iColorSchemeHeight1=4096
    iColorSchemeHeight0=0
    rColorSchemeBrush=0,255,0
    rColorSchemeGrid=0,255,0
    rColorScheme9=128,128,128
    rColorScheme8=102,255,51
    rColorScheme7=128,0,128
    rColorScheme6=255,128,192
    rColorScheme5=255,0,0
    rColorScheme4=255,255,0
    rColorScheme3=128,0,0
    rColorScheme2=0,255,255
    rColorScheme1=0,0,128
    rColorScheme0=0,0,0

    [TerrainManager]
    fBlockLevel0Distance=18432.0
    fBlockLevel1Distance=34816.0
    fBlockLevel2Distance=67584.0
    fBlockLevel3Distance=262192.0
    fBlockLoadDistance=100000.0000
    fBlockMorphDistanceMult=0.5000
    fSplitDistanceMult=0.7500
    bUseDistantObjectBlocks=1
    bUseNewTerrainSystem=1

    [Pathfinding]
    fObstacleUpdateDeltaWhenUnknown=5.0000
    fObstacleUpdateDeltaWhenMoving=1.0000
    bBackgroundNavmeshUpdate=1
    bDrawPathBounds=0
    bBackgroundPathing=1
    bRebuildPathIfSmootherFailed=1
    bCreateDebugInfo=0
    bUsePathSmoothing=1
    bUseObstacleAvoidance=1
    bUseStraightLineCheckFirst=1

    [NavMeshGeneration]
    bFinalizeNavMesh2=1
    fMaxXYThreshold2=8.0000
    fStepHeight2=25.0000
    fCornerSimplifyThreshold2=0.9000
    fLongestEdge2=512.0000
    fShortestEdgeLength2=10.0000
    fMinIntersectionLength2=0.1000
    fSimplifyEdgeSwapAngle2=3.5000
    fMaxWalkableAngle2=45.0000
    fSimplificationLevel2=2.5000
    fMinIslandArea2=150.0000
    fOverlapDistance2=128.0000
    fWieldVertexDistance2=0.1000
    bFinalizeNavMesh1=1
    fMaxXYThreshold1=8.0000
    fStepHeight1=25.0000
    fCornerSimplifyThreshold1=0.9000
    fLongestEdge1=512.0000
    fShortestEdgeLength1=10.0000
    fMinIntersectionLength1=0.1000
    fSimplifyEdgeSwapAngle1=3.5000
    fMaxWalkableAngle1=45.0000
    fSimplificationLevel1=2.5000
    fMinIslandArea1=150.0000
    fOverlapDistance1=128.0000
    fWieldVertexDistance1=0.1000

    [SpeedTree]
    fCanopyShadowGrassMult=1.0000
    iCanopyShadowScale=512
    fTreeForceMaxBudAngle=-1.0000
    fTreeForceMinBudAngle=-1.0000
    fTreeForceLeafDimming=-1.0000
    fTreeForceBranchDimming=-1.0000
    fTreeForceCS=-1.0000
    fTreeForceLLA=-1.0000
    fTreeLODExponent=1.0000
    bForceFullLOD=0
    bEnableTrees=1

    [Trees]
    bPickSkinnedTrees=0

    [Debug]
    bDebugFaceGenCriticalSection=0
    bDebugFaceGenMultithreading=0

    [LOD]
    fTalkingDistance=2000.0000
    fLodDistance=500.0000
    bUseFaceGenLOD=0
    bLODUseCombinedLandNormalMaps=1
    bForceHideLODLand=0
    iLODTextureTiling=2
    iLODTextureSizePow2=8
    fLODQuadMinLoadDistance=65536.0000
    bDisplayLODTrees=1
    bDisplayLODBuildings=1
    bLODPopTrees=0
    bLODPopActors=0
    bLODPopItems=0
    bLODPopObjects=0
    fLODFadeOutMultActors=5.0000
    fLODFadeOutMultItems=2.0000
    fLODFadeOutMultObjects=5.0000
    fLODMultLandscape=1.0000
    fLODMultTrees=1.2000
    fLODMultActors=1.0000
    fLODMultItems=1.0000
    fLODMultObjects=1.0000
    iFadeNodeMinNearDistance=400
    fLODFadeOutPercent=0.9000
    fLODBoundRadiusMult=3.0000

    [Weather]
    fSunGlareSize=350.0000
    fSunBaseSize=250.0000
    bPrecipitation=1
    fAlphaReduce=1.0000
    SBumpFadeColor=255,255,255,255
    SLerpCloseColor=255,255,255,255
    SEnvReduceColor=255,255,255,255

    [Landscape]
    fLandFriction=2.5000
    iLandBorder2B=0
    iLandBorder2G=0
    iLandBorder2R=0
    iLandBorder1B=0
    iLandBorder1G=255
    iLandBorder1R=255
    bCurrentCellOnly=0
    bPreventSafetyCheck=0
    fLandTextureTilingMult=3.0000
    uDefColor15=0
    uDefColor14=0
    uDefColor13=0
    uDefColor12=0
    uDefColor11=0
    uDefColor10=0
    uDefColor09=0
    uDefColor08=0
    uDefColor07=0
    uDefColor06=0
    uDefColor05=0
    uDefColor04=0
    uDefColor03=0
    uDefColor02=0
    uDefColor01=0
    uDefColor00=0
    fRColorB=1.0000
    fRColorG=1.0000
    fRColorR=1.0000
    fLColorB=0.0000
    fLColorG=0.0000
    fLColorR=0.0000
    iOpacity=100
    iFalloff=75
    iRadius=5
    iFlags=1
    SDefaultLandDiffuseTexture=Dirt02.dds
    SDefaultLandNormalTexture=Dirt02_N.dds

    [Grass]
    iMinGrassSize=20
    bGrassPointLighting=0
    bDrawShaderGrass=1
    iGrassDensityEvalSize=2
    iMaxGrassTypesPerTexure=2
    fWaveOffsetRange=1.7500
    fGrassWindMagnitudeMax=125.0000
    fGrassWindMagnitudeMin=5.0000
    fTexturePctThreshold=0.0000
    fGrassMinStartFadeDistance=0.0
    fGrassMaxStartFadeDistance=7000.0
    fGrassDefaultStartFadeDistance=3500.0
    fGrassFadeRange=1000.0
    bAllowCreateGrass=1

    [MAIN]
    bPrimitivesOn=0
    bDrawWaterRefLinks=1
    iLastHDRSetting=-1
    bShowDynamics=1
    bShowMultibounds=1
    bShowActors=1
    bShowStatics=1
    bShowWater=1
    bShowTerrain=1
    bShowDoors=1
    bShowActivators=1
    bShowHelperObjects=1
    bShowMarkers=1
    bShowLights=1

    [bLightAttenuation]
    fQuadraticRadiusMult=1.0000
    fLinearRadiusMult=1.0000
    bOutQuadInLin=0
    fConstantValue=0.0000
    fQuadraticValue=16.0000
    fLinearValue=3.0000
    uQuadraticMethod=2
    uLinearMethod=1
    fFlickerMovement=8.0000
    bUseQuadratic=1
    bUseLinear=0
    bUseConstant=0

    [Localization]
    iExtendedResponseLength=255
    iExtendedTopicLength=50
    bAllowExtendedText=0

    [Voice]
    SFileTypeLTF=ltf
    SFileTypeLip=lip
    SFileTypeSource=wav
    SFileTypeGame=xwm
    iWaveFormat=5
    bWarnMissingSource=1

    [Water]
    fRefractionWaterPlaneBias=3.0000
    SSurfaceTexture=water
    uRefractionResolution=128
    uReflectionResolution=128
    bUseObliqueFrustumCulling=1
    bUseWaterReflectionsMisc=0
    bUseWaterReflectionsStatics=0
    bUseWaterReflectionsTrees=0
    bUseWaterReflectionsActors=0
    bUseWaterReflections=1
    bUseWaterHiRes=0
    bUseWaterShader=1
    fTileTextureDivisor=4.7500
    fSurfaceTileSize=2048.0000
    bUpdateRenderWindowWater=1

    [Display]
    bDynamicWindowReflections=1
    fShadowFadeTime=1.0000
    iPresentInterval=1
    fGamma=1.0000
    bDecalsOnSkinnedGeometry=1
    uVideoDeviceIdentifierPart4=0
    uVideoDeviceIdentifierPart3=0
    uVideoDeviceIdentifierPart2=0
    uVideoDeviceIdentifierPart1=0
    bUseFakeFullScreenMotionBlur=0
    bUseResolvableDepth=1
    iShadowFilter=3
    bAllowPartialPrecision=1
    iShadowMapResolutionPrimary=2048
    iShadowMapResolutionSecondary=1024
    bShadowsOnGrass=0
    bActorSelfShadowing=0
    iActorShadowCountInt=4
    iActorShadowCountExt=2
    fEyeEnvMapLOD2=65.0000
    fEyeEnvMapLOD1=45.0000
    fEnvMapLOD2=1800.0000
    fEnvMapLOD1=1500.0000
    fSpecularLOD2=800.0000
    fSpecularLOD1=500.0000
    fShadowLOD2=400.0000
    fShadowLOD1=200.0000
    fLightLOD2=1500.0000
    fLightLOD1=1000.0000
    bEquippedTorchesCastShadows=0
    bReportBadTangentSpace=0
    bStaticMenuBackground=1
    bForcePow2Textures=0
    bForce1XShaders=0
    bAllow30Shaders=0
    bAllow20HairShader=1
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    bAllowScreenShot=0
    iMultiSample=0
    bDoTallGrassEffect=1
    bForceMultiPass=1
    bDoStaticAndArchShadows=0
    bDoActorShadows=1
    bDoTexturePass=1
    bDoSpecularPass=1
    bDoDiffusePass=1
    bDoAmbientPass=1
    bDoCanopyShadowPass=1
    bDrawShadows=1
    fShadowLODDefaultStartFade=5000.0000
    fShadowLODStartFade=5000.0000
    fLightLODStartFade=5000.0000
    bUseRefractionShader=1
    bUse Shaders=1
    iNPatchNOrder=0
    iNPatchPOrder=0
    iNPatches=0
    iLocation Y=0
    iLocation X=0
    bFull Screen=0
    bIgnoreResolutionCheck=0
    iSize H=300
    iSize W=467
    iAdapter=0
    iMaxDecalsPerFrame=10
    fDecalLifetime=10.0000

    [Interface]
    fInterfaceTintB=0.8824
    fInterfaceTintG=0.9843
    fInterfaceTintR=0.6314
    fMenuModeAnimBlend=0.0000

    [BlurShaderHDRInterior]
    fTargetLUM=1.0000
    fUpperLUMClamp=1.0000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.5000
    fBrightScale=2.2500
    fBrightClamp=0.2250
    fBlurRadius=7.0000
    iNumBlurpasses=1

    [BlurShaderHDR]
    fTargetLUM=1.2000
    fUpperLUMClamp=1.0000
    fGrassDimmer=1.3000
    fTreeDimmer=1.2000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.7000
    fSunlightDimmer=1.3000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fBrightScale=1.5000
    fBrightClamp=0.3500
    fBlurRadius=4.0000
    iNumBlurpasses=2
    iBlendType=2
    bDoHighDynamicRange=1

    [BlurShader]
    fSunlightDimmer=1.0000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fAlphaAddExterior=0.2000
    fAlphaAddInterior=0.5000
    iBlurTexSize=256
    fBlurRadius=0.0300
    iNumBlurpasses=1
    iBlendType=2
    bUseBlurShader=1

    [GethitShader]
    fBlurAmmount=0.5000
    fBlockedTexOffset=0.0010
    fHitTexOffset=0.0050

    [Decals]
    bDecalMultithreaded=0
    bDecalOcclusionQuery=1
    bDebugDecals=0
    bProfileDecals=0
    uMaxDecalCount=100

    [AnimationWarning]
    bPriorityWarning=0
    bClampWarning=0

    [TestAllCells]
    bFileShowTextures=1
    bFileShowIcons=1
    bFileSkipIconChecks=0
    bFileTestLoad=0
    bFileNeededMessage=1
    bFileGoneMessage=1
    bFileCheckModelCollision=0
    bFileSkipModelChecks=0

    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.


    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

    [OPENMP]
    iThreads=3
    iOpenMPLevel=10

    [PreviewMovement]
    bRecreateEveryUpdate=1
    fPreviewLandTextureTiles=8.0000
    SPreviewLandTexture=Landscape\DirtWasteland01.dds
    SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
    iPreviewTextureSize=256
    iLightAmbientColor=8421504
    iLightDiffuseColor=16777215
    fCamera Pan=1.0000
    fCamera Zoom Ortho=0.0010
    fCamera Zoom=0.2500
    fCamera Rotate=0.7500

    [MESSAGES]
    bSkipInitializationFlows=1
    bSkipProgramFlows=1
    bAllowYesToAll=1
    bBlockMessageBoxes=0
    iFileLogging=0

    [Movement]
    iAutoSave Time=0
    fClip Dist=300000.0000
    fLand Mult=1.0000
    fCamera Pan=5.0000
    fCamera Zoom Ortho=0.0010
    fCamera Zoom=2.0000
    fCamera Rotate=1.0000
    fObj Move=1.0000
    fObj Rotate=1.0000
    iSnap Angle=45
    iSnap Grid=64
    uFlags=60

    [Archive]
    bInvalidateOlderFiles=1
    SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa
    SInvalidationFile=ArchiveInvalidation.txt
    iRetainFilenameOffsetTable=1
    iRetainFilenameStringTable=1
    iRetainDirectoryStringTable=1
    bCheckRuntimeCollisions=0
    bUseArchives=1
    SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Dawnguard.bsa
    SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa

    [Sound]
    SFaceFXLanguage=USEnglish
    fDialogueGestureExaggeration=1.0000
    SFaceFXPath=Data\Sound\Voice\Processing

    [SpellCheck]
    SUserSelLexiconFile=userdic.tlx
    SUserLexiconFiles=userdic.tlx,correct.tlx
    SUserLexiconDir=Lex\User
    SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
    SLexiconDir=Lex

    [BudgetCaps]
    uLoadedAreaNonActorMemoryBudgetCap=164626432
    uTWeightLightsPerGeometry=1
    uTWeightLightCount=1
    uTWeightTextureMemory=3
    uTWeightGeometryMemory=3
    uTWeightTriangleCount=5
    uTWeightGeometryCount=3
    uTWeightEmittersCount=1
    uTWeightParticlesCount=1
    uTWeightAnimatedObjectsCount=2
    uTWeightActiveRefCount=1
    uTWeightActorRefCount=1
    uTWeightRefCount=5
    uLightsPerGeometryInterior=5
    uLightCountInterior=10
    uTextureMemoryInterior=104857600
    uGeometryMemoryInterior=10485760
    uTriangleCountInterior=100000
    uGeometryCountInterior=1000
    uEmittersCountInterior=50
    uParticlesCountInterior=5000
    uAnimatedObjectsCountInterior=50
    uActiveRefCountInterior=100
    uActorRefCountInterior=20
    uRefCountInterior=1000
    uLightsPerGeometry=5
    uLightCount=10
    uTextureMemory=20971520
    uGeometryMemory=5242880
    uTriangleCount=100000
    uGeometryCount=1000
    uEmittersCount=50
    uParticlesCount=5000
    uAnimatedObjectsCount=50
    uActiveRefCount=100
    uActorRefCount=20
    uRefCount=700

    [Papyrus]
    sScriptSourceFolder = "Data\Scripts\Source"
    sScriptCompiledFolder = "Data\Scripts\"
    sCompilerFolder = "Papyrus Compiler\"
    bPerforceEnabled = 0
    iMinMemoryPageSize = 128
    iMaxMemoryPageSize = 512
    iMaxAllocatedMemoryBytes = 76800 ;75kb

    [Flowchart]
    bPerforceEnabled = 0

    Edit: sry war die falsche, eine alte Backup ini, jetzt ist es die richtige...
     
    Zuletzt bearbeitet: 30. August 2012
  2. troluhu

    troluhu Abenteurer

    Danke, aber leider geht es mit deiner ini auch nicht, damit komme ich sogar nur bis 89% und dann kommen 2 Fehlermeldungen und es geht nicht weiter. Ohne die Dawnguard.esm geht es aber auch mit deiner ini.
     
  3. Lorneos

    Lorneos Moderator Mitarbeiter

    hatte erst die falsche ini genommen hast du die neue auch probiert?
     
  4. troluhu

    troluhu Abenteurer

    Hab jetzt die neue getestet und mit dieser geht es weiter, das heißt genausoweit wie auch mit meiner ini bis 99% aber dann hängt es leider.
     
  5. Lorneos

    Lorneos Moderator Mitarbeiter

    Also bei mir funktioniert es allein mit diesen Änderungen in der ini ...:huh:
    Ich habe auch nicht die bsas entpackt oder so...
     
  6. troluhu

    troluhu Abenteurer

    Ich habe es mit und ohne bsa's entpacken versucht aber nichts geht:cry:
     
  7. r4yn

    r4yn Bürger

    Bei mir hats auch ohne Entpacken der .bsa geklappt ;)
     
  8. Werbung (Nur für Gäste)
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