Hey Leute, ich spiele grad mal wieder Morrowind. Bin grade erst Lvl 4. Und bin nach Gramfeste gereist. Bin jetzt mit meinem Magier in die Kanalisation und mache alle Gegner mit einem Zauber (40-50 Punkte Schaden) kaputt. Kann das sein? Ich fühl mich irgendwie overpowered. Oder sind die Gegner dort so leicht? Sind meine Atribute evtl. von Anfang an zu hoch? Meine Char:
Wenn ich mich nicht täusche, dann leveln einige Gegner im Addon mit, ansonsten gibt es auch Gegner mit Level 5-20. In Morrowind kannst du zudem den Schwierigkeitsgrad anpassen, ähnlich wie bei Oblivion. Leider kenne ich nicht deine Mods, vielleicht liegt es daran? Ich Morrowind kann man zudem sehr schnell unbesiegbar werden, nachher habe ich jeden mit paar Schlägen ohne Schaden umgehauen. Für Tribunal wird eigentlich Level 10-20 empfohlen.
Also Schwierigkeitsgrad ist auf 100. Aktuell ist es so, dass wenn mich der Gegner erwischt, bin ich mit 2 Schlägen hinüber. Aber durch mein Shockzauber, kommen die meisten garnicht soweit, da meine Zerstörung schon auf 45 ist. Find ich persöhnlich echt hoch. Wobei ich grad geschaut habe und man im Vanilla auch mit 40 Zerstörung beginnt. Evtl, kämen da andere Gegner, wenn ich mit höherem Level reinmarschier. Oder ich veränder die Werte mit der Konsole.. Edit: Hab da was gefunden Harder Morrowind und Morrowind - Hardcore Mode Edit: Funktionieren nicht mit Open MW Modliste hänge ich mal dran : Code: content=Morrowind.esm content=Tribunal.esm content=Arkngthand_2.0.esp content=Bloodmoon.esm content=Tamriel_Data.esm content=TR_Mainland.esm content=Creatures 6th House Patch.esp content=Creatures Great House Dagoth Patch.esp content=Creatures Merged Objects Fix.esp content=Creatures.esp content=Faster-v10.esp content=MaiqMainland.esp content=ATL-Bloodskal Blade No Extra Changes.esp content=Balmora & Suran Alterations.esp content=BearArmorReplacer.ESP content=Better Robes TR.esp content=Better_Sounds.esp content=Better_Sounds_1.1_Patch_2.omwaddon content=BetterRegen.omwaddon content=Bloodmoon Rebalance.ESP content=Convenient Vivec.ESP content=Creatures DV.esp content=DaedricArmor.esp content=DB_Attack_Mod.esp content=Evil Eye - Dark Robe v1-5.esp content=Expanded Sounds.esp content=GMoF - No Resting.ESP content=Cot Version - NoRestingOutdoors! v1.1.omwaddon content=TR_Data.esm content=gr_DraugrDiversity.esp content=gr_DraugrDiversityUnarmed.esp content=Holidays Across Tamriel - Vvardenfell.esp content=Illy's Solsteim Rumour Fix.esp content=Improved Argonians.esp content=Mage Robes - Caldera MG Expanded.ESP content=Mage Robes - Dagon Fel Mages Guild.ESP content=Better Robes.ESP content=Mage Robes - Scrolls of The Nine Barriers.ESP content=Mage Robes - Starfires NPC Additions.ESP content=Mage Robes - The Hostiles.ESP content=Mage Robes - Vivec Guild of Mages Expansion.ESP content=Mage Robes.ESP content=Mage Robes_Weak.ESP content=MBSP ncgdMW edit.omwaddon content=MCA.esm content=Morrowind Content Restoration - Merged.ESP content=Mournhold LOD.ESP content=MovementFatigueHalved.esp content=MQE_BlightedBeasties.ESP content=MQE_CrowdControl.ESP content=MQE_GarrisonedGhostgate.ESP content=MQE_ImperialIntolerance.ESP content=MQE_MainQuestEnhancers.ESP content=MQE_SixthHouseShrines.ESP content=ncgdMW.omwaddon content=Neo's Unique Creatures.esp content=New Khajiit Bodies - Clean.esp content=NighttimeDoorLocks-LD 1.1b.esp content=NPC_Schedule(beta).esp content=Ozzy's Grass - Merged.esp content=Patch for Purists.esm content=PB_SignpostsRetextured.esp content=Pelagiad Travel.ESP content=Purist-friendly magicka regen.ESP content=Racers.esp content=Service Refusal Expanded.esp content=SMT_Armor_And_Weapons.esp content=stav_pelagiad_keep.ESP content=Tamriel_Rebuilt_Travel_1.3.ESP content=The Publicans.ESP content=TR_Factions.esp content=TR_Grass_Gen.esp content=TR_Preview.esp content=TR_Travels.esp content=Graphic Herbalism TR.ESP content=Graphic Herbalism.esp content=UFR_v3dot2_noRobe.esp content=Vivec Expansion 2.0.esp content=Vivec_Mages_Guild_Expanded.ESP content=Vurt's BC Tree Replacer II.ESP content=Vurt's Grazelands Trees [Palms].ESP content=Wolverine Hall Interior Expanded.ESP content=Yet Another Guard Diversity - Regular.ESP content=Morrowind Releveled.ESP [Code\]
Hallo Somavakien, ich hätte da mal eine Frage: Was genau funktioniert denn bei diesen Mods nicht? Laut Nexus-Beschreibung nutzen sie kein MWSE und bestehen nur aus .esp-Dateien. Das wichtigste Argument für die Nutzung des MCP ist die Anpassung der Preise gefüllter Seelensteine, die seit OpenMW 0.44.0 als Option im OpenMW-Launcher verfügbar ist. Über eine ausführliche Antwort würde ich mich sehr freuen, weil Probleme mit Mods mittlerweile unsere wichigste Quelle sind, wenn es darum geht, Bugs in OpenMW sowie Unterschiede zwischen der Original-Engine und unserer zu finden. Viele Grüße Atahualpa
Was genau nicht funktioniert, kann ich nicht sagen. Es ist nur so, dass nachdem ich die esp-Datei aktiviert hab, die Gegner immernoch die selbe HP haben. Zusätzlich wollte ich paar Magier Mods installieren. Die aber auch keine Wirkung gezeigt. Auf Wunsch probier ichs aber nochmal aus, wenn du mir sagtst. Welche Informationen helfen könnten. Da mir aber sonst keine großen Bugs aufgefallen sind, habe ich erst gestern omwllf ausprobiert. Werde also die 2 Mods nochmal testen und nachdem ich die Level List erstellt habe berichten. Edit: So habs nochmal probiert und es geht selbst nach Omwllf nicht hier meine Log: Code: Games\OpenMW/openmw.cfg Loading config file: ./openmw.cfg OpenMW version 0.46.0 Revision: 9f716b9ed8 Using default (English) font encoding. OSG version: 3.4.1 Loading settings file: ./settings-default.cfg Loading settings file: C:\Users\Marschalleck\Documents\My Games\OpenMW/settings.cfg Adding BSA archive C:\MW\Morrowind\Data Files\Morrowind.bsa Adding BSA archive C:\MW\Morrowind\Data Files\Tribunal.bsa Adding BSA archive C:\MW\Morrowind\Data Files\Bloodmoon.bsa Adding BSA archive C:\MW\Morrowind\Data Files\pt_data.bsa Adding BSA archive C:\MW\Morrowind\Data Files\TR_Data.bsa Adding BSA archive C:\MW\Morrowind\Data Files\biaiSuit.bsa Adding data directory C:\MW\Morrowind\Data Files Adding data directory C:\Users\Marschalleck\Documents\My Games\OpenMW/data Initializing OpenAL... Opened "OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)" ALC Version: 1.1 ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device Vendor: OpenAL Community Renderer: OpenAL Soft Version: 1.1 ALSOFT 1.17.2 Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length HRTF disabled Allocated 256 sound sources Low-pass filter supported EAX Reverb supported Enumerated output devices: OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio) Loading content file Morrowind.esm Loading content file Tribunal.esm Loading content file Arkngthand_2.0.esp Loading content file Bloodmoon.esm Loading content file Tamriel_Data.esm Loading content file TR_Mainland.esm Loading content file Cot Version - NoRestingOutdoors! v1.1.omwaddon Loading content file Creatures 6th House Patch.esp Loading content file Creatures Great House Dagoth Patch.esp Loading content file Creatures Merged Objects Fix.esp Loading content file Creatures.esp Loading content file Dark Brotherhood Attacks Once - Delayed Attacks.ESP Loading content file Faster-v10.esp Loading content file Harder Morrowind.ESP Loading content file LadyD_Reduced_Commentary.esp Loading content file Patch for Purists.esm Loading content file luminosité elementaire1.1tr.esp Loading content file MaiqMainland.esp Loading content file ATL-Bloodskal Blade No Extra Changes.esp Loading content file Balmora & Suran Alterations.esp Loading content file BearArmorReplacer.ESP Loading content file Better Robes TR.esp Loading content file Better_Sounds.esp Loading content file Better_Sounds_1.1_Patch_2.omwaddon Loading content file BetterRegen.omwaddon Loading content file Bloodmoon Rebalance.ESP Loading content file Convenient Vivec.ESP Loading content file Creatures DV.esp Loading content file DaedricArmor.esp Loading content file DB_Attack_Mod.esp Loading content file Evil Eye - Dark Robe v1-5.esp Loading content file Expanded Sounds.esp Loading content file TR_Data.esm Loading content file gr_DraugrDiversity.esp Loading content file gr_DraugrDiversityUnarmed.esp Loading content file Holidays Across Tamriel - Vvardenfell.esp Loading content file Illy's Solsteim Rumour Fix.esp Loading content file Improved Argonians.esp Loading content file Mage Robes - Caldera MG Expanded.ESP Loading content file Mage Robes - Dagon Fel Mages Guild.ESP Loading content file Better Robes.ESP Loading content file Mage Robes - Scrolls of The Nine Barriers.ESP Loading content file Mage Robes - Starfires NPC Additions.ESP Loading content file Mage Robes - The Hostiles.ESP Loading content file Mage Robes - Vivec Guild of Mages Expansion.ESP Loading content file Mage Robes.ESP Loading content file Mage Robes_Weak.ESP Loading content file MBSP ncgdMW edit.omwaddon Loading content file MCA.esm Loading content file Morrowind Content Restoration - Merged.ESP Loading content file Mournhold LOD.ESP Loading content file MovementFatigueHalved.esp Loading content file MQE_BlightedBeasties.ESP Loading content file MQE_CrowdControl.ESP Loading content file MQE_GarrisonedGhostgate.ESP Loading content file MQE_ImperialIntolerance.ESP Loading content file MQE_MainQuestEnhancers.ESP Loading content file MQE_SixthHouseShrines.ESP Loading content file ncgdMW.omwaddon Loading content file Neo's Unique Creatures.esp Loading content file New Khajiit Bodies - Clean.esp Loading content file NighttimeDoorLocks-LD 1.1b.esp Loading content file NPC_Schedule(beta).esp Loading content file NX9_ManaRegen (Attributes and Effects).ESP Loading content file Ozzy's Grass - Merged.esp Loading content file PB_SignpostsRetextured.esp Loading content file Pelagiad Travel.ESP Loading content file Purist-friendly magicka regen.ESP Loading content file Racers.esp Loading content file Service Refusal Expanded.esp Loading content file SMT_Armor_And_Weapons.esp Loading content file stav_pelagiad_keep.ESP Loading content file Tamriel_Rebuilt_Travel_1.3.ESP Loading content file The Publicans.ESP Loading content file TR_Factions.esp Loading content file TR_Grass_Gen.esp Loading content file TR_Preview.esp Loading content file TR_Travels.esp Loading content file Graphic Herbalism TR.ESP Loading content file Graphic Herbalism.esp Loading content file UFR_v3dot2_noRobe.esp Loading content file Vivec Expansion 2.0.esp Loading content file Vivec_Mages_Guild_Expanded.ESP Loading content file Vurt's BC Tree Replacer II.ESP Loading content file Vurt's Grazelands Trees [Palms].ESP Loading content file Wolverine Hall Interior Expanded.ESP Loading content file Yet Another Guard Diversity - Regular.ESP Loading content file Morrowind Releveled.ESP Loading content file OMWLLF Mod - 2019-02-06.omwaddon Loading content file OMWLLF Mod - 2019-02-07.omwaddon NPC 'tr_m4_hegatha' (Hegatha) has nonexistent faction 'ThievesGuild', ignoring it. Error: 'Weather_Ashstorm_Sun_Day_Color' setting value (139,114) is not a valid color, using middle gray as a fallback Playing Music/Special/morrowind title.mp3 Unhandled controller NiPathController on node 2 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 24 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 42 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 60 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 78 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 96 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 114 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 132 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 150 in meshes/f/photodragons.nif Unhandled controller NiPathController on node 168 in meshes/f/photodragons.nif Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_02.nif Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Found RootCollisionNode attached to non-root node in meshes/x/terrain_ashland_rock_03.nif. Treat it as a common NiTriShape. Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Found RootCollisionNode attached to non-root node in meshes/x/ex_de_scaffold_03.nif. Treat it as a common NiTriShape. Cell reference 'flora_tree_gl_10' not found! Cell reference 'flora_tree_gl_09' not found! Cell reference 'flora_tree_gl_09' not found! Found RootCollisionNode attached to non-root node in meshes/x/ex_de_scaffold_02.nif. Treat it as a common NiTriShape. Cell reference 'flora_tree_gl_09' not found! Found RootCollisionNode attached to non-root node in meshes/d/hlaalu_loaddoor_ 01.nif. Treat it as a common NiTriShape. Loading cell -5, -6 Loading cell -5, -5 Loading cell -4, -6 Loading cell -6, -6 Loading cell -5, -7 Loading cell -4, -5 Loading cell -6, -5 Failed to load audio from sound/plx_snd/swingrope.wav: Resource 'sound/plx_snd/swingrope.mp3' not found Texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_17.nif Loading cell -4, -7 Loading cell -6, -7 Unhandled effect NiAmbientLight in meshes/plx_crt/xultimarotworm.nif Unhandled effect NiDirectionalLight in meshes/plx_crt/xultimarotworm.nif Unhandled effect NiDirectionalLight in meshes/plx_crt/xultimarotworm.nif error 1gr_hla-oad_1Script line 1, column 15 (-) Unexpected special token Warning: compiling failed: 1gr_hla-oad_1Script warning mg_script_con line 24, column 18 (PlaySound) ignoring stray explicit reference warning globalstopsoundsscript line 3, column 25 (CellChanged) ignoring stray explicit reference warning globaltownsoundscript line 67, column 25 (CellChanged) ignoring stray explicit reference Playing music/explore/jafnan.mp3 Failed to load audio from sound/plx_snd/cliffracerleft.wav: Resource 'sound/plx_snd/cliffracerleft.mp3' not found Failed to load audio from sound/plx_snd/cliffracerright.wav: Resource 'sound/plx_snd/cliffracerright.mp3' not found Found RootCollisionNode attached to non-root node in meshes/d/in_velothismall_ndoor_01.nif. Treat it as a common NiTriShape. Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E07CA0) from -46677.5 -49409.8 618.606 to -46215.7 -49513.4 618.606 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Kleiner Schlachterfisch" (0000000024E08830) from -41249.5 -56011.8 -505.055 to -41005.8 -55897.6 -505.055 with flags (swim) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E07CA0) from -46266.2 -49515.5 618.606 to -47894.3 -49247.1 618.606 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Kleiner Schlachterfisch" (0000000024E08830) from -41032.1 -55915.4 -407.825 to -41722.4 -55157 -505.055 with flags (swim) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E07CA0) from -46235.7 -49495.5 618.606 to -47894.3 -49247.1 618.606 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Netchbulle" (0000000024E12C60) from -46862.8 -53748.1 283.978 to -48029.3 -53309.7 283.978 with flags (none) Unloading cell -4, -7 Unloading cell -4, -6 Unloading cell -4, -5 Loading cell -7, -6 Loading cell -7, -5 Loading cell -7, -7 Failed to load audio from sound/plx_snd/swamptree5.wav: Resource 'sound/plx_snd/swamptree5.mp3' not found Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E07CA0) from -47863.6 -49250.9 621.44 to -46147.1 -48997 618.606 with flags (none) Build path by navigator exception: "Navmesh polygon for end polygon is not found" for "Kleiner Schlachterfisch" (0000000024E08830) from -41704.2 -55182 -353.184 to -40734.6 -55967.7 -505.055 with flags (swim) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (00000000599AF450) from -47873.4 -49136.5 621.216 to -46261.8 -49684.8 621.213 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (00000000599AF450) from -47851.2 -49131.2 621.179 to -46261.8 -49684.8 621.213 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (000000003E6B09D0) from -47755 -49156.6 621.014 to -47094.4 -49716.3 621.014 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Netchbulle" (0000000024E12C60) from -47352.2 -53442.2 490.078 to -47091 -52590.1 283.978 with flags (none) Playing music/battle/mw battle 8.mp3 Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E12A10) from -43388.3 -55030 274.503 to -44339.4 -54714.2 274.503 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Netchbulle" (0000000024E12C60) from -47106.6 -52639.7 297.077 to -45875.1 -54639.3 283.978 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (000000003E6B09D0) from -47127.7 -49688.3 620.632 to -41808 -48640.5 253.859 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (000000003E6B09D0) from -46979.6 -49673.7 610.384 to -41743.9 -48616.1 265.868 with flags (none) Playing music/battle/macar - dance of blades.mp3 Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (000000003E6B09D0) from -46823.2 -49642.4 599.595 to -41678.1 -48605.7 279.831 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (000000003E6B09D0) from -46505.4 -49578.9 579.192 to -41548.9 -48669.1 292.214 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E12A10) from -44305.5 -54737.3 301.981 to -44706 -54416.8 274.503 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E12A10) from -44668.8 -54447.3 276.391 to -43240.8 -54497.2 274.503 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E12A10) from -44668.7 -54447.4 276.394 to -43240.8 -54497.2 274.503 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Netchbulle" (0000000024E12C60) from -45900.5 -54595.6 284.084 to -46383.6 -52200.9 283.978 with flags (none) Failed to load audio from sound/plx_snd/swamptree6.wav: Resource 'sound/plx_snd/swamptree6.mp3' not found Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E12A10) from -43270.9 -54490.7 538.052 to -43363.3 -54298.5 274.503 with flags (none) Playing music/explore/morrowind title.mp3 Build path by navigator exception: "Navmesh polygon for start point is not found" for "Netchbulle" (0000000024E12C60) from -46121.4 -53386.7 322.324 to -48753.2 -53159.2 283.978 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Netchbulle" (0000000024E12C60) from -46126.9 -53392.8 329.908 to -48753.2 -53159.2 283.978 with flags (none) Build path by navigator exception: "Navmesh polygon for start point is not found" for "Cliff Racer" (0000000024E12A10) from -43243.5 -54287.2 508.341 to -44683.1 -54242.1 274.503 with flags (none) Quitting peacefully. [Code\]