Welcome to Unnecessary Violence. This mod sets a new bar for oblivion's combat system. It offers true dual wielding with any weapon from vanilla or any mod, throwing objects (literally any object) and throwing people (judo style), the ability to change your grip on a weapon, the ability to kick in combat, melee with bows and staffs, hand to hand attacks with your weapon sheathed, exploding potions, soul gems that show and can release the spirits of what you trapped, the ability to manufacture weapon duplicates, taunting, the ability to sheath OH weapons on your back, fumbling, location damage, unique locational injuries and effects, the ability to knock opponents unconscious and tons more.
At any given time you can now perform twenty four different melee attacks instead of the vanilla six, each with a different animation and different possible effects. But beware, you're not the only one with new abilities. NPCs have access to all the moves you do as well as the ability to dodge, counter and block your attacks. You will have to think strategically, as different moves do different things and have different associated risks. Hit location is as important to you as it is to your opponent.
All this is done without in any way touching the vanilla combat system, because UV provides its own combat engine - meaning you can use it alongside any other one of the great combat mods out there. This is a very different kind of mod, with a strong emphasis on compatibility and general applicability.
Combat in oblivion will never be the same again.