scn name
short triggered
Begin onTrigger player
if triggered == 0
<Angreifer1-Ref>.startCombat <Opfer1-Ref>
<Opfer1-Ref>.startCombat <Angreifer1-Ref>
<Angreifer2-Ref>.startCombat <Opfer2-Ref>
<Opfer2-Ref>.startCombat <Angreifer2-Ref>
disablePlayerControls
set triggered to 1
endif
end
Begin GameMode
if triggered == 0
return
elseif triggered == 1
if <Opfer1-Ref>.getDead && <Opfer2-Ref>.getDead
<Angreifer1-Ref>.addScriptPackage <Package-ID> ;ein Find-Package mit Ziel zur Ausgangstür
<Angreifer2-Ref>.addScriptPackage <Package-ID>
set triggered to 2
endif
elseif triggered == 2
if getInSameCell <Angreifer1-Ref> == 0 && getInSameCell <Angreifer2-Ref> == 0
<Angreifer1-Ref>.disable
<Angreifer2-Ref>.disable
enablePlayerControls
set triggered to 3
endif
endif
end