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Mag mir einer sagen welcher Script in OWC-ND für die Explodierenden Kisten verantwortlich ist?
Denn ich mag es nicht durch "Pech" zu sterben! (versaut mir denn spiel spaß)

You can use my "update" ESP from Nexus, in which i have "removed" some of this "non lore" stuff. And i have another "special" esp - made for my self - without Dinos / Serial Killers and ~. If you want it, please pn me here or @ Nexus.
I absolutely agree that when you play a mod as big as OWC-ND there simply are things you disagree with. Everone has a different taste. That's why it's hard (if not impossible) to create a mod a user can agree a hundred percent with.
With OWC-ND Eddy developed a mod which was supposed to change Oblivion in a way he liked. So I seriously doubt that he'll release another version without lore-unfriendly stuff like dinosaurs, Freddy Krüger etc.
Also he worked on and thought of the balancing for many hours.
There's a (German) statement to that topic on his blog. 😉
Oh, and the word's spelled "deutsch". 😛
Thanks for your suggestionsTamriel Traveling Service, Roads of Tamriel and Arthmoors New Villages (Vergayun / Faregyl) works fine with ND.
My game ist heavily modded and works properly. I didn't paly for a while so I'm not right sure if the game did crash at all during playing.
I use a couple of known German mods such as Saphirias Romance und die Kammer der Dschinn (another of Eddy's mods), Adash, Orden des Drachen and some other smaller improvements (dischargeable arrows, a weather mod, other companions e.g.), good looking vampires, one or two armors etc.
Also I use all DLCs of KotN pack and SI.
I was able to make the game run with all mods I want, except one (whose name I'm not supposed to call in this forum).
Thanks for telling. May I ask what you enjoy the most about ND?The balrog says: "Ich bin dein Untergang" which means: "I am your demise".
And you are right about the warning. Achilles is an opponent elite. This message always occurs when a named enemy elite is around. The message says: "Attention! There's Achilles, a dangerous enemy/fighter elite, nearby!"
If have forgotten to translate the script sry....
You're welcome.Thanks for telling. May I ask what you enjoy the most about ND?
1. Tecras Modtranslator. The Best Programm for TES 4. The Egg Trans, which bases on Tecras has more features, but is very unstable.
2.Open the ESP with the CS. Klick on the "Q" Button and search for the "OWCNDLevelingQuest". Unmark "Start Game enabled", close the Window and Save.
3.
a) Yes
b) Kill Umbra with a level > 15.
4.Guards are always a little bit stronger than you
5.No.
You're welcome.
What I enjoy the most? Hard to tell. I'd say it's the combination of a completely new game which stays still Oblivion plus the bigger challenge. To be honest I am a bigger fan of realistic gameplay which means that I am not really a fan of hitting an enemy a hundred times with my sword in the head until he dies, but I am also competitive. So when there's a challenge I usually take my chances.
Skyrim e.g. I modded completely different to turn the game (especially the combat) in a much more realistic direction. It's way easier than Oblivion with OWC-ND.
If I made an overhaul I would have done things a lot different. But ND is still awesome and I have a lot of fun with that. On the other hand it can be quite depressing when you face an enemy you just can't kill yet. Such as Freddy Krüger with a low-level character. Good thing there's a quicksave.
But if it were just about the difficulty of the game I had plenty different possibilities such as Waalx Animals and Creatures (which is a 100 % compatible to ND and also an awesome mod; when I used them both and went straight for the main quest my character reached level 15 or higher in Kvatch. I believe in Kvatch itself I got like five level-ups) or another overhaul. But I also like all the items Eddy and the others put in the game.
For me there are just three reasons to use an overhaul: a significant increase of gameplay experience and quality (e.g. WastelandWarrior for Fallout 3; OWC-ND), plenty of new items (e.g. OWC-ND) or a lot of new fitting quests (e.g. E-MOD for F3).
For me in New Dimensions the second category is the decisive one.
@ nnw: Bei Punkt 4 wollte er wissen, ob die "geistige Verbindung" der Wachen gekappt wurde. Sprich: Wenn ich eine angreife, wissen das dann immer noch alle wie im Vanillaspiel oder nicht?
Mal eine generelle Frage, wo er das gerade angesprochen hat: Wurde in OWC-ND QuestAwardLeveling integriert? Im Vanillaspiel war es ja so, dass wenn man eine Quest abgeschlossen und die Belohnung geholt hat, diese dann auf den Spielerlevel angepasst war und, wenn man die Quest auf einer niedrigen Stufe gemacht hatte, auf diesem niedrigen Level bestehen blieb. QuestAwardLeveling wiederum hat das angepasst, dass die Belohnungen bei jedem Level-up neu an das Spielerniveau angepasst wurden (sofern es eine Veränderung in der Stärke des Gegenstandes gegeben hätte).
Deine Antwort auf seine dritte Frage klingt nämlich so, als wäre dies eingebaut?