scn SFMRocket
float Mtimer
float timer
float z1
float z
short doonce
short doonce2
short doonce3
short doonce4
short Go
ref target
Begin gamemode
IF (was auch immer passiert damit der Typ hochfliegen soll) == 1
if doonce4 == 0
set target to getself
if Target.IsActor == 1 && Target.Getdead == 0
set z1 to target.getpos z
endif
set doonce4 to 1
endif
if target.isActor == 1 && target.getdead == 0 && doonce4 == 1
if Z <= (z1+2000)
set Mtimer to (1.1 *MTimer + getsecondspassed)
set z to z1+ (Mtimer*7)
target.setpos z z
elseif Z > (z1+2000)
set doonce3 to 1
endif
endif
if doonce3 == 1
set Z to 0
endif
End