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Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
scn FNLadorasGatetoFN
float timer
short triggered
begin GameMode
if triggered == 0
set timer to 10
set init to 1
[COLOR="Red"]disablePlayerControls
FNLadorasDoor02.enable
FNLasdoralazloBiroEntryDoorLOCK.disable
FNLadorasOpenGateAnimation01.playgroup forward 0
[/COLOR]
else
if timer > 0
[COLOR="Red"]set timer to timer - getSecondsPassed[/COLOR]
FNLadorasGate01.enable
enableplayercontrols
else
endif
endif
end
scn FNLadorasGatetoFN
short triggered
float timer
short timerset
Begin onTrigger player
if triggered == 0
disablePlayerControls
set triggered to 1
endif
End
begin GameMode
if (triggered == 0)
return
endif
if (triggered == 1) && (timerset == 0)
FNLadorasDoor02.enable
FNLasdoralazloBiroEntryDoorLOCK.disable
FNLadorasOpenGateAnimation01.playgroup forward 0
set timer to 10
set timerset to 1
endif
if (timer >= 0) && (triggered == 1) && (timerset == 1)
set timer to timer - getSecondsPassed
endif
if (timer <= 0) && (triggered == 1) && (timerset == 1)
FNLadorasGate01.enable
enableplayercontrols
set timerset to 2
endif
end
scn FNLadorasGatetoFN
short triggered
float timer
Begin onTrigger player
if triggered == 0
disablePlayerControls
set timer to 10
FNLadorasDoor02.enable
FNLasdoralazloBiroEntryDoorLOCK.disable
FNLadorasOpenGateAnimation01.playgroup forward 0
set triggered to 1
endif
End
begin GameMode
if triggered == 0
return
endif
if timer >= 0 && triggered == 1
set timer to timer - getSecondsPassed
endif
if timer <= 0
FNLadorasGate01.enable
enableplayercontrols
endif
end
scn FNLadorasGatetoFN
short triggered
float timer
Begin onTrigger player
if triggered == 0
FNLadorasDoor02.enable
FNLasdoralazloBiroEntryDoorLOCK.disable
FNLadorasOpenGateAnimation01.playgroup forward 0
set triggered to 1
set timer to 10
endif
endif
End
begin GameMode
if triggered == 0
return
endif
if timer >= 0 && triggered == 1
set timer to timer - getSecondsPassed
endif
if timer <= 0
FNLadorasGate01.enable
enableplayercontrols
endif
end
scn FNCastelBarierre
short triggered
Begin Ontrigger Player
if Triggered == 0
FNCastelBarierre01.enable
FNCastelBarierre02.enable
set triggeret to 1
endif
End
scn FNCastelBarierre
short triggered
Begin Ontrigger Player
if Triggered == 0
FNCastelBarierre01.enable
FNCastelBarierre02.enable
set triggeret to 1
endif
End
Begin GameMode
if (FNCastelBear01.GetDead == 1) && (FNCastelBear02.GetDead == 1) && (FNCastelBear03.GetDead == 1)
FNCastelBarierre01.disable
FNCastelBarierre02.disable
endif
End
Dann habe ich mich noch an mein erstes Schwimmbad gewagt, ist auch ganz nett geworden.8) Nur den Wassereinlass (mehrere Wasserfälle) würde ich auch gerne per Schalter ein und aus schalten können!😀
schon mal danke !😉
scn WasserA
begin onactivate
WasserfallA.enable
WasserfallB.enable
WasserfallC.enable
WasserfallD.enable
WasserfallE.enable
WasserfallF.enable
end
scn WasserB
begin onactivate
WasserfallA.disable
WasserfallB.disable
WasserfallC.disable
WasserfallD.disable
WasserfallE.disable
WasserfallF.disable
end