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Abenteurer
Hmm...Ich habe aber keine PN bekommen :?
Aber trotzdem danke^^
Aber trotzdem danke^^
Zuletzt bearbeitet:
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scn name
short init
Begin GameMode
if init == 0
if player.isInCombat == 1
if getCombatTarget == player
if player.getAV health < player.getBaseAV health
set init to 1
;do stuff
endif
endif
endif
elseif init == 1
if player.isInCombat == 0
set init to 0
endif
endif
end
scn name
Begin GameMode
if getStage <Quest-ID> == x
if getDistance player <= y
disablePlayerControls
setStage <Quest-ID> z
sayTo player <Topic-ID>
endif
endif
end
scn Testtrigzonescript2
short triggered
Begin ontrigger player
if triggered == 0
if ( aaaGunzQuest == 10)
enable testtrigzone1
enable testtrigzone2
enable aaaMinotaurLord1
enable aaaMinotaurLord2
enable aaaMinotaurLord3
set triggered to 1
endif
Endif
end
scn name
short init
Begin GameMode
if init == 0
if player.isInCombat == 1
if getCombatTarget == player
if player.getAV health < player.getBaseAV
set init to 1
player.moveto aaaGunzTod
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
kill aaaGunzaltermann1
endif
endif
endif
elseif init == 1
if player.isInCombat == 0
set init to 0
endif
endif
end
scn name
short init
Begin GameMode
if init == 0
if player.isInCombat == 1
if getCombatTarget == player
if player.getAV health < player.getBaseAV Health
set init to 1
player.moveto aaaGunzTod
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
kill aaaGunzaltermann1
endif
endif
endif
elseif init == 1
if player.isInCombat == 0
set init to 0
endif
endif
end
scn aaarmorbroken
long Status
begin GameMode
set Status to Player.GetObjectHealth [aatestarmor]
if ( Player.GetEquipped aatestarmor )
message "if funktioniert"
if ( Status <= 0.50 )
message "Test Rüstung ist Beschädigt"
Player.UnEquipItem aatestarmor
Player.removeitem aatestarmor 1
Player.AddItem aatestarmorbroken 1
Player.EquipItem aatestarmorbroken
endif
endif
end
scn name
short init
Begin GameMode
if init == 0
if player.isInCombat == 1
if getCombatTarget == player
if player.getAV health < player.getBaseAV
set init to 1
player.moveto aaaGunzTod
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
kill aaaGunzaltermann1
endif
endif
endif
elseif init == 1
if player.isInCombat == 0
set init to 0
endif
endif
end
scn name
short init
Begin GameMode
if init == 0
if player.isInCombat == 1
if getCombatTarget == player
if player.getAV health < player.getBaseAV
set init to 1
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
aaaMinotaurLord2.disable
kill aaaGunzaltermann1
player.moveto aaaGunzTod
endif
endif
endif
elseif init == 1
if player.isInCombat == 0
set init to 0
endif
endif
end